Scooby-Doo! Night of 100 Frights

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Include Monster Tokens

Include Monster Tokens as AP Locations/Items
0
25
0

Include Keys

Include Keys as AP Locations/Items
25
0
0
0

Include Warp Gates

Include Warp Gates as AP Locations/Items Additionally, to offset issues with snack gates, you will start with 400 Scooby Snacks
25
0
0

Include Snacks

Include Snacks as AP Locations/Items
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Completion Goal

Select which completion goal you want for this world: 0 = Vanilla/Beat Mastermind 1 = Bosses 2 = Monster Tokens 3 = Bosses/Tokens 4 = Scooby Snacks 5 = Snacks/Bosses 6 = Snacks/Tokens 7 = Bosses/Tokens/Snacks For Non-Vanilla options, Mastermind still needs to be defeated - you just can't fight him until the goal has been met Snack Clear Conditions will only work with Snacksanity Enabled
25
0
0
0
0
0
0
0
0

Boss Kills Count

Sets the number of bosses needed if Boss Completion Goal is being used
This is a range option.

Accepted values:
Normal range: 1 - 3
0
25
0
0
0
0

Token Count

Sets the number of tokens needed if Token Completion Goal is being used
This is a range option.

Accepted values:
Normal range: 1 - 21
0
25
0
0
0
0

Snack Count

Sets the number of Scooby Snacks needed if Snack Completion Goal is being used
This is a range option.

Accepted values:
Normal range: 1 - 5288
0
25
0
0
0
0
0

Advanced Logic

Changes generation to expect certain tricks to be performed, intended for experienced players
25
0
0

Expert Logic

Changes generation to expect certain tricks to be performed, intended for even MORE experienced players
25
0
0

Creepy Early

Changes generation to expect certain tricks to be performed (CREEPY EARLY [GCN]), intended for less sane players
25
0
0

Speedster

For Fun Setting, permanently makes scooby move at mach speed
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.