Scorpion Swamp

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

The goal of the run. Selator/Poomchukker/Grimslade - Complete this quest in the game to win. Any - Any of the quests can be completed to win. All - All the quests must be separately completed to win.
25
0
0
0
0
0

Required Amulets

Makes Grimslade's quest require this many Amulets to be completed.
This is a range option.

Accepted values:
Normal range: 0 - 5

The following values have special meanings, and may fall outside the normal range.
  • -1: Vanilla
0
0
0
0
0
0
Location Options

Clearingsanity

Makes entering every clearing for the first time a location and adds items named "Clearing x" to the item pool where x is the clearing's number. These new items will be needed to access their respective clearing in the first place.
25
0
0

Spellsanity

Adds all the places in the game where you can get Spell Gems as new locations and shuffles the vanilla Spell Gems into the item pool.
25
0
0

Wizardsanity

Adds the three wizards to the item pool. You will always start with one of them. Three locations will be added where you get directions to where the wizards live.
25
0
0

Extra Locations

Adds additional locations for reaching all the bad endings in the game aside from running out of Stamina. If Progressive Statistics is on, this will be forced on as well.
25
0
0
Item Options

Progressive Statistics

Adds additional items to the item pool that increase the minimum values of each of your stats at the beginning of each run. For example, if you have three Progressive Skill items your Skill will be in the range of 10-12 instead of 7-12. If this setting is on, Extra Locations will be forced on as well regardless of your settings to accommodate the additional items.
25
0
0

Filler Weights

For any filler items that are added, these are the weights that each choice will be added. Any of the game's items can be added to this list if desired. Leave it as the default if you don't know what you're doing. If all weights are 0, the filler items will all be Stamina Spell Gems.
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.