Severed Steel

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Goal Options

Goal

Determines the victory condition. EdenSys Root Keys + Final Level: Collect enough EdenSys Root Keys to unlock a Final Level and clear it. EdenSys Root Key Hunt: Collect a set number of EdenSys Root Keys spread across the multiworld.
25
0
0

EdenSys Root Keys Total

Determines how many EdenSys Root Keys are in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0

EdenSys Root Keys Required

Determines how many EdenSys Root Keys are required to either win or unlock the final level. If this number is higher than the total number of EdenSys Root Keys, it will be set to that number instead.
This is a range option.

Accepted values:
Normal range: 1 - 25
0
25
0
0
0
0
0
Level Options

Level Selection

Determines which Levels can be considered for inclusion in the multiworld. Set any Level you don't want to possibly play as to false. A minimum of 12 Levels must be selected.
This option cannot be modified here. Please edit your .yaml file manually.

Level Count

Determines how many Levels will be picked for inclusion in the multiworld. If this number is higher than the size of your Level selection, it will be set to that number instead. Note: Setting this to a value under 20 will prevent the activation of the include_overpowered_items option.
This is a range option.

Accepted values:
Normal range: 12 - 51
0
25
0
0
0
0
0

Mutator Percentage

Determines what percentage of levels will require being played with a specific Mutator active. The Severed Steel Archipelago client will display which Mutator is required for each level under the Severed Steel tab. It will also unlock all Mutators if you haven't unlocked them all for Firefight 2.0.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Goal

Determines the Mutator Pool Type. Only Debuffs: Only pick from Mutators that are detrimental to the player Mostly Debuffs: Many debuffs, few neutrals, few buffs Balanced: A good mix of everything Mostly Buffs: Many buffs, few neutrals, few debuffs Only Buffs: Only pick from Mutators that are a boon to the player Oops All Triple Threat: Only pick Triple Threat Oops All The Same: Only pick one random Mutator that gets applied to all levels Keep in mind Buffs will generally apply a 0.X multiplier to your score.
0
0
25
0
0
0
0
0

Mirrored Percentage

Determines what percentage of levels will require being played Mirrored. The Severed Steel Archipelago client will display if Mirrored is required for each level under the Severed Steel tab. It will also unlock the Mirrored option for each level if you haven't unlocked them all for Firefight 2.0.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Location Options

Include Target Times

If enabled, locations for meeting a Target Time on each level will be created when generating the multiworld.
25
0
0

Include Challenges

If enabled, locations for completing both Challenges on each level will be created when generating the multiworld.
25
0
0

Include Stylish Action Challenges

If enabled, locations for completing a set number of random Stylish Action Challenges on each level will be created when generating the multiworld. The following Stylish Actions can be used when generating a Challenge: Dive Frag, Wall Run Frag, Flip Frag, Kickslide, Slide Frag, Quick Shot, Multikill, Throw Hit, Cannon Frag, Drop Kick, Wall Bang, Stole Weapon, Air Shot, Kick, Nice Throw The Severed Steel Archipelago client will display the appropriate Stylish Action Challenges when a level is loaded under the Severed Steel tab.
25
0
0

Stylish Action Challenge Count Per Level

Determines how many random Stylish Action Challenges will be generated for each level to have locations for, if Stylish Action Challenges are included.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0
Difficulty Customization Options

Rank Score Requirement Mode

Determines how Rank Score requirements are set. Same for All Levels: A single percentage will be applied to the Rank Score requirements of all levels Random per Level: Each level will have a random percentage applied to its Rank Score requirements
25
0
0

Score Requirement Percentage

Determines the percentage to apply Rank Score requirements. You will not unlock Rank-related location checks until you reach or exceed the Score requirements for each rank on a given level. When the requirement mode is set to random per level, the specified percentage will act as the maximum possible. The Severed Steel Archipelago client will display the appropriate Rank Score requirements when a level is loaded under the Severed Steel tab.
This is a range option.

Accepted values:
Normal range: 50 - 250
0
25
0
0
0
0
0

Target Time Requirement Mode

Determines how Target Time requirements are set, if they are included. Same for All Levels: A single percentage will be applied to the Target Time requirements of all levels Random per Level: Each level will have a random percentage applied to its Target Time requirements
25
0
0

Target Time Percentage

Determines the percentage to apply Target Time requirements. When the requirement mode is set to random per level, the specified percentage will act as the minimum possible. The game doesn't provide target times. Base Target Times were determined by taking the 10th time on the leaderboard and multiplying it by 2.5. Experiment to find a percentage that suits your skill level. The Severed Steel Archipelago client will display the appropriate Target Time when a level is loaded under the Severed Steel tab.
This is a range option.

Accepted values:
Normal range: 50 - 250
0
25
0
0
0
0
0
Item Options

Include Overpowered Abilities

If enabled, level-specific items granting you abilities that could be considered overpowered will be added to the pool. Overpowered Items are the following: - Unlimited Ammo - Unlimited Cannon Ammo - Invincibility This option will get force-disabled if the level count is under 20 as generation may fail to place all of them.
0
25
0
Gameplay Options

Invincible Mode

If enabled, the player character will be invincible at all times. Sometimes you just want to style on enemies...
25
0
0
Trap Options

Trap Percentage

Determines what percentage of filler items will get converted to trap items. Trap Items are made up of the following types: - Post-Processing Effects (Black and White, Bloom, Chromatic, Color Inversion, Mobile Game, Tunnel Vision) - Time Dilation Effects (Fast-Mo)
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Trap Weights

Determines the relative weights of each Trap Type if Trap Percentage is greater than 0. Each weight is required to be zero or more.
This option cannot be modified here. Please edit your .yaml file manually.

Trap Duration

Determines how long each trap will last (in seconds).
This is a range option.

Accepted values:
Normal range: 20 - 300
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.