Shovel Knight Pocket Dungeon

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Character Options

Starting Character

Determines which character you start the game with.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

Shuffle Refract Characters

Shuffles the refract variants of all characters into the itempool.
0
25
0

Use Refract Starting Character

Makes starting character use their refract variant. Characters without a refract skill won't be affected.
25
0
0

Excluded Characters

Prevent these characters and their related locations from being shuffled into the multiworld.
 

Total Characters

Cut out a percentage of playable characters from the pool at random, useful for shorter Archipelago sessions. 100 will include all characters, 0 will only add your starting character.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
Progression Options

Progression Type

How to handle game progression. Progressive Dungeons: adds a hard cap on how far the player can progress based on the amount of progressive dungeon items they posess. None: Progression logic is only based on the amount of relics you've collected, there's no hard cap on how far you can get in a run.
25
0
0

Chester Camp Shop Restocks

The amount of restocks Chester's camp shop will contain. Each restock adds 5 extra locations to your world.
This is a range option.

Accepted values:
Normal range: 5 - 20
0
25
0
0
0
0
0

Shuffle Relics

Shuffles all relics into the itempool.
0
25
0

Early Meal Ticket

Places the meal ticket in an early sphere to prevent characters with low health from getting stuck.
0
25
0

Relic Leniency

Multiplier that affects how strict relic logic will be. If less than 10, more relics will be considered required to progress to the next dungeon. The opposite holds true if set to more than 10.
This is a range option.

Accepted values:
Normal range: 5 - 20
0
25
0
0
0
0
0

Chester Camp Shop Starting Price

How much the first stock of Chester's Camp Shop will cost. Note: Shop item price is further adjusted based on the item classification.
This is a range option.

Accepted values:
Normal range: 0 - 20000
0
25
0
0
0
0
0

Chester Camp Shop Price Modifier

How much the price for items in Chester's Camp Shop increases with each new stock.
This is a range option.

Accepted values:
Normal range: 0 - 5000
0
25
0
0
0
0
0
Filler Options

Shuffle Hats

Shuffles all hats into the itempool.
25
0
0

Filler Weights

Determines how often each filler item appears in the itempool. Items like hats can be added to this list if you want them to act like a standard filler item.
This option cannot be modified here. Please edit your .yaml file manually.

Hat Expiration Action

When any recieved hat effects wear off. New hat: Current hat gets removed when a new hat is sent End run: Current hat gets removed when dying or beating the next adventure run.
0
25
0

Hat Stack Amount

The maximum amount of hats a player is able to have at a time.
This is a range option.

Accepted values:
Normal range: 1 - 50
25
0
0
0
0
0

Excluded Hats

Prevent these hats from being shuffled into the multiworld.
 
Miscellaneous Options

Randomize Level Order

Shuffles around level themes, does not have an effect on logic. Different from the "shuffle all" in-game option as the level shuffle will be unique to each Archipelago world.
25
0
0

Modded Levels

Add level ids for any modded levels you may want to include in the level shuffle. This doesn't need to be set if randomize level order is disabled.
This option cannot be modified here. Please edit your .yaml file manually.

Randomize Bosses

Shuffles boss locations around on the adventure mode map.
25
0
0

Starting Relic Slot Amount

How many "Starting Relic Slot" items get shuffled into the itempool. Each slot adds a randomized relic at the start of an adventure run. Helps with speeding up the late game a bit.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Item Shop Hints

Toggles behavior of dungeon shops when selling archipelago items. On: Dungeon shops will show which item they're selling before purchase but will cost a variable amount of gems. Off: Dungeon shops won't show which item they're selling but the item can be picked up for free.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.