Slay the Spire II

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Character Options

Characters

Enter the list of characters to play as. Valid characters are: 'Ironclad' 'Silent' 'Defect' 'Regent' 'Necrobinder'

Modded Characters

Enter the list of modded characters to play as. These must be the internal names of the characters. This option is ignored if use_advanced_characters is set to true. Only 5 modded characters are allowed. If using a modded character: Enter the internal ID of the character to use. If you don't know the exact ID to enter with the mod installed go to `Archipelago Settings -> Archipelago` to view a list of installed modded character IDs. If the chosen character mod is not installed, checks will be sent when another character sends them. If none of the chosen character mods are installed, you will be playing a very boring Ironclad run.
This option cannot be modified here. Please edit your .yaml file manually.

Pick Number of Characters

Randomly select from the configured characters this many characters to generate for. 0 disables. For example, if "character" is configured to be: character: - Ironclad - Silent - Defect And pick_num_characters is set to 2, then one possible outcome is to have a run with Ironclad and Defect, but not the Silent.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Number of Characters to Goal

How many characters you need to complete a run with before you goal. 0 means all characters
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Lock Characters

Whether in a multi character run "Unlock [Char]" items should be shuffled in. locked_fixed means the unlocked_character option is used to determine which character to start with locked_random means which character you start with is randomized unlocked means you start with all characters available
0
25
0
0

unlocked_character

Which character to start unlocked, if lock_characters is set to locked_fixed. Can also enter a character name for modded characters.
Custom values are also allowed for this option. To create one, enter it into the input box below.
25
0
0
0
0
0

Ascension

What Ascensions do you wish to play with. Note that logic is written assuming ascension 1 Valid values are the numbers for the ascensions, and the names for the ascensions. When a number is provided alone, all ascensions below that number will also be enabled. The ascension names are as follows: - 'SwarmingElites' - 'WearyTraveler' - 'Poverty' - 'TightBelt' - "AscenderBane" - 'Inflation' - 'Scarcity' - 'ToughEnemies' - 'DeadlyEnemies' - 'DoubleBoss'

Ascension Down

The ascension downs to add to the item pool, per character. Only valid when `use_advanced_characters` is false (see `advanced_characters`), and when `include_floor_checks` is true. Valid values are the numbers for the ascensions, and also the names for the ascensions. When a number is provided alone, ascension downs for all the ones below will also be added to the pool. - 'SwarmingElites' - 'WearyTraveler' - 'Poverty' - 'TightBelt' - "AscenderBane" - 'Inflation' - 'Scarcity' - 'ToughEnemies' - 'DeadlyEnemies' - 'DoubleBoss' Logic does NOT account for this.
Game Options

Ancient Relic Location

Controls when Progressive Ancient relic choices are offered. Start Of Act presents them through the normal Ancient encounter. Anytime presents them as linked choices in the Archipelago reward menu as soon as they are received.
0
25
0

Ancient Relic Pool

Controls which Ancient relics can appear in each three-choice reward. Balanced uses the natural Ancient rolled for that act. Chaos can use relics from any Ancient in the appropriate act. True Chaos combines the Act 2 and Act 3 pools for both Progressive Ancient rewards.
25
0
0
0

Relic Rewards Available Anytime

How many Relic items can be claimed before earning relic rewards in the run. The client snapshots this value at run start. Later Relic items need a reward from an Elite, treasure chest, or Black Star before they appear in the AP reward menu.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Progressive Starter Card

Globally enables progressive special starter cards for every configured character. Requires Include Floor Checks. Each character gets two Progressive Starter Card items, which replace two floor-check filler items. With none received, the character starts without the special starter card that Archaic Tooth would transform (Bash, Neutralize, Dualcast, Unleash, Falling Star, or a compatible modded equivalent). The first item restores the normal card and the second grants Archaic Tooth so its normal effect performs the transformation. Archaic Tooth is unavailable from Orobas while this option is enabled. Characters without an Archaic Tooth transformation are left unchanged, although their two Progressive Starter Card items are still present in the multiworld. WARNING: This can make the early game significantly harder for some characters. Logic does not account for the missing or upgraded starter card.
25
0
0

Progressive Starter Relic

Globally enables progressive starter relics for every configured character. Requires Include Floor Checks. Each character gets two Progressive Starter Relic items, which replace two floor-check filler items. With none received, the character starts without the starter relic that Touch of Orobas would refine (such as Burning Blood, or a compatible modded equivalent). The first item restores the normal relic and the second grants Touch of Orobas so its normal effect performs the refinement. Touch of Orobas is unavailable from Orobas while this option is enabled. Characters without a Touch of Orobas refinement are left unchanged, although their two Progressive Starter Relic items are still present in the multiworld. WARNING: This can make the early game significantly harder for characters whose starting relic is central to their early power. Logic does not account for the missing or upgraded starter relic.
25
0
0

Shuffle All Card Rewards

Whether every card reward is shuffled. If false, then every other card reward is shuffled
25
0
0
Sanities

Include Floor Checks

Whether to include reaching new floors as a location. Adds various fillers as items.
0
25
0

Neow Sanity

Whether to shuffle Neow giving you a start of run bonus or not.
25
0
0

Campfire Sanity

Whether to shuffle being able to rest and smith at each campsite per act. Also adds new locations at campsites per act.
25
0
0

Gold Sanity

Whether to enable shuffling gold rewards into the multiworld. Adds 22 locations per character
25
0
0

Potion Sanity

Whether to enable shuffling potion drops into the multiworld; adds 9 locations per character.
25
0
0

Shop Sanity

Whether to shuffle shop slots into the pool. Also adds new locations at the shop per slot shuffled.
25
0
0

Shop Card Slots

When shop_sanity is enabled, the number of colored card slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 5
0
25
0
0
0
0
0

Shop Neutral Card Slots

When shop_sanity is enabled, the number of neutral card slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 2
0
25
0
0
0
0
0

Shop Relic Slots

When shop_sanity is enabled, the number of relic slots to shuffle.
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Shop Potion Slots

When shop_sanity is enabled, the number of potion slots to shuffle
This is a range option.

Accepted values:
Normal range: 0 - 3
0
25
0
0
0
0
0

Shop Remove Slots

When shop_sanity is enabled, whether to shuffle the ability to remove cards at the shop. Progressive based on Act; i.e. you'll gain the ability to remove cards per Act, starting from Act 1. Act 4 will be treated as Act 3.
25
0
0

Shop Sanity Costs

How expensive the AP shop items should be. Tiered means costs map to typical costs rarity for the slot. Progression = Rare, Useful = Uncommon, Filler = Common Logic does not take this option into account. Fixed=15 gold each Super_Discount_Tiered=20% of tiered costs Discount_Tiered=50% of tiered costs Tiered=Vanilla price for slot
0
0
25
0
0
Death Link

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Enable Death Fragments

If Death Link is enabled, turning this setting on gives you a Curse Card whenever you receive a Death Link.
0
25
0

Death Link Damage Percent

If Death Link is enabled, this setting determines how much damage you take when you receive a Death Link, as a percentage of your max health. If you do not want to take any damage, set this to 0. If you want to be killed whenever you receive a Death Link, set this to 100.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Advanced Options

Release Checks On Victory

Release the winning character's remaining checks when their goal is recorded.
0
25
0

Seeded Run

Whether each character should have a fixed seed to climb the spire with or not.
25
0
0
Filler Items

One Gold Filler Weight

Weight for One Gold filler items. Generates one gold for the character who receives it. Available across runs, as a pool of all gold rewards. Note: Even if you disable this item, you may still see it in on rare occasion, as it's the fallback for when item generation has issues.
25
0
0
0
0

Five Gold Filler Weight

Weight for Five Gold filler items. Generates five gold for the character who receives it. Available across runs, as a pool of all gold rewards.
0
0
0
25
0

Free Attack Filler Weight

Weight for Free Attack filler items. Grants a buff that makes the next attack card you play free.
0
0
0
25
0

Free Power Filler Weight

Weight for Free Power filler items. Grants a buff that makes the next power card you play free.
0
0
0
25
0

Free Skill Filler Weight

Weight for Free Skill filler items. Grants a buff that makes the next skill card you play free.
0
0
0
25
0

Dexterity Filler Weight

Weight for Dexterity filler items. Grants a buff that increases Dexterity for the next combat.
0
0
25
0
0

Strength Filler Weight

Weight for Strength filler items. Grants a buff that increases Strength for the next combat.
0
0
25
0
0

Plating Filler Weight

Weight for Plating filler items. Grants a buff that provides Plating for the next combat.
0
0
25
0
0

Friendship Filler Weight

Weight for Friendship filler items. Raises the Max Energy per turn by 1 for the next combat.
0
0
25
0
0

Post-Combat Card Upgrade Filler Weight

Weight for Post-Combat Card Upgrade filler items. Grants a buff that randomly upgrades a card in your deck after combat.
0
25
0
0
0

Post-Combat Card Removal Filler Weight

Weight for Post-Combat Card Removal filler items. Grants a buff that lets you removes a card from your deck after combat.
0
25
0
0
0

Additional Card Reward Filler Weight

Weight for Additional Card Reward filler items. Grants a buff that provides an additional card reward after combat.
0
25
0
0
0

Buffer Filler Weight

Weight for Buffer filler items. Grants a buff that provides Buffer for the next combat.
0
25
0
0
0

Vigor Filler Weight

Weight for Vigor filler items. Grants a buff that provides Vigor for the next combat.
0
0
0
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0

Thorns Filler Weight

Weight for Thorns filler items. Grants a buff that provides Thorns for the next combat.
0
0
0
25
0

Artifact Filler Weight

Weight for Artifact filler items. Grants a buff that protects you from debuffs for the next combat.
0
0
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.