Sneak King

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The win condition for the game. Complete X Missions: complete the required number of missions at any rank. Complete X A-Ranks: earn A-rank on the required number of missions.
25
0
0

Goal Range

The number of missions or A-ranks required to complete the goal.
This is a range option.

Accepted values:
Normal range: 10 - 80
0
25
0
0
0
0
0

Starting Level

The level you start with access to. All other levels must be unlocked.
25
0
0
0
0

Enabled Ranks

Which rank tiers count as locations. Disabling a rank removes those checks from the pool.

Level Unlock Method

How non-starting levels are unlocked. Unlock Item: each level requires a specific unlock item from the item pool. X Missions: each level unlocks after completing a set number of missions in the previous level.
0
25
0

level_unlock_range

When using the X Missions unlock method, the number of missions that must be completed in a level before the next level in the chain becomes accessible.
This is a range option.

Accepted values:
Normal range: 5 - 20
0
25
0
0
0
0
0

Level Shuffle

Randomize the order in which levels appear in the unlock chain. When disabled, the unlock order is Sawmill -> Cul-De-Sac -> Construction -> Downtown. Only has an effect if the Level Unlock Method is set to X Missions.
0
25
0

King Speed Multiplier

Multiplier applied to the King's movement speed.
This is a range option.

Accepted values:
Normal range: 1 - 2
25
0
0
0
0
0

Civilian Speed Multiplier

Multiplier applied to civilian movement speed.
This is a range option.

Accepted values:
Normal range: 1 - 2
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.