Sonic Battle

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Gameplay Options

Goal

Determines what opens up Death Egg in Emerls Holy Summit.
25
0

Starting Story

Choose which character's story you want to start with.
25
0
0
0
0
0
0
0

max_lives

Sets the maximum number of KO's or lives characters need/have in battle
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

special_ring_items

If enabled will add 3 'ring' items that will enable the use of special moves
25
0
0

crystal_ring_item

if enabled will add a 'Crystal Ring' item which will prevent the player from using special moves unless the Ichikoro gauge is full
25
0
0

ichikoro_ring_item

if enabled will add a 'Ichikoro Ring' item which will prevent the player from doing one hit KO's from specials until they have the item
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Skill Card Options

starting_skill_points

Starting Skill Points (Vanilla is 30)
This is a range option.

Accepted values:
Normal range: 20 - 100
0
25
0
0
0
0
0

max_skill_points

Sets the maximum skill points you can hold, will be rounded down sometimes. (Vanilla is 500)
This is a range option.

Accepted values:
Normal range: 400 - 900
0
25
0
0
0
0
0

skill_point_multiplier

Multiplier for natural skill point gain after battles. There will always be enough items in the multiworld to reach the SP maximum. You can enable this option if you still want to be able to grind for SP.
25
0
0
0
0

start_skills

Start the game with specific skill cards example: ['Sonic Run','Tails Hop']

include_skills

Guarantee that listed skills get added into the skill card pool example: ['Sonic Run','Tails Hop']

include_ultimate_skills

Always include the full set of Ultimate Emerl Cards
25
0
0
0

include_skill_support

If enabled will add one random card of each type of support skill
25
0
0

include_skill_combo

If enabled will add one random combo skill card
25
0
0

include_skill_awaken

If enabled will add one random awakened skill card
25
0
0
Randomization Options

music_random

Shuffles game music
25
0
0

sound_random

Shuffles game sound effects
25
0
0

voice_random

Shuffles game voices
25
0
0

jingle_random

Shuffles game jingles
25
0
0

text_random

Randomizes story text
25
0
0
Palette Options

color_random

Randomizes some hit effects, shield and healing palettes, does not randomize characters palettes
25
0
0

sonic_spine_color

These options will change the color pallette for various parts of the characters inside and outside of battle the two random options are different, the curated options below retain consistency between in battle sprites and out of battle portraits 'random' selects a random option from the list of choices 'random_color' might pick a palette that isn't listed as a choice however these won't be consistent between their inbattle sprites and out of battle portraits
25
0
0
0
0
0
0
0
0
0
0
0
0
0

sonic_eye_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0

sonic_shoe_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

tails_furshoe_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

tails_eye_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

knuckles_spine_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

knuckles_sock_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

knuckles_eye_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

shadow_fur_color

None
25
0
0
0
0
0
0
0
0
0
0
0

shadow_highlight_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0

shadow_chaosmagic_color_1

None
25
0
0
0
0
0
0
0
0
0
0

shadow_chaosmagic_color_2

None
25
0
0
0
0
0
0
0
0
0
0
0

rouge_breastplate_color

None
25
0
0
0
0
0
0
0
0
0
0
0

rouge_clothes_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

rouge_eyeshadow_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

amy_spine_color

None
25
0
0
0
0
0
0
0
0
0
0
0

amy_dress_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0

amy_metal_color

None
25
0
0
0

amy_eye_color

None
25
0
0

cream_fur_color

None
25
0
0
0
0
0
0
0
0
0
0
0

cream_clothes_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

cream_cheese_color

None
25
0
0
0
0
0
0
0
0
0
0

cream_chao_extremity_color

None
25
0
0
0
0
0
0
0
0
0
0
0

emerl_color_1

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

emerl_color_2

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

emerl_color_3

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0

emerl_color_4

None
25
0
0
0
0
0
0
0
0
0
0

gamma_body_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

gamma_head_color

None
25
0
0
0
0
0
0
0
0
0

gamma_exhaust_color

None
25
0
0
0
0
0
0
0
0
0
0
0

chaos_body_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0

chaos_eye_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0

eggman_coat_color

None
25
0
0
0
0
0
0
0
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.