Spirit Island

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Victory Goals

Which spirits, need to defeat which adversaries, at what level, to have completed the game. Defeating an adversary at a level higher than the target level also counts as defeating them on a lower level. Selecting multiple levels for the same spirit + adversary will have the lower values ignored. Selecting many goals may introduce a lot of useless filler items.

Advanced Victory Goals

Which spirits, need to defeat which adversaries, at what level, to have completed the game. This setting replaces the settings in "Victory Goals" if present. This setting allows you to specify the boss as an yaml in the form. It allows you to weight spirit selection chances. See the Game Page for examples.
This option cannot be modified here. Please edit your .yaml file manually.

DeathLink

DeathLink is an opt-in feature for Multiworlds where individual death events are propagated to all games with DeathLink enabled. - Disabled: Nothing will happen when you die or when other players trigger a death event. - Lost game: A DeathLink broadcast will be sent every time you lose or abbandon a game.
25
0
0
Energy and Cardplays

Starting energy offset

The starting amount energy per turn offset the spirit starts with (-1 would mean you get 1 less energy per turn. 2 Would mean you get +2 energy per turn)
This is a range option.

Accepted values:
Normal range: -5 - 0
0
25
0
0
0
0

Ending energy offset

The final amount (when all +Energy checks have been gotten) energy per turn offset the spirit ends with (-1 would mean you get 1 less energy per turn. 2 Would mean you get +2 energy per turn) This value needs to be higher than or equal to the starting energy offset
This is a range option.

Accepted values:
Normal range: 0 - 5
25
0
0
0
0
0

Starting cardplays offset

The starting amount energy per turn offset the spirit starts with (-1 would mean you get 1 less energy per turn. 2 Would mean you get +2 energy per turn)
This is a range option.

Accepted values:
Normal range: -3 - 0
0
25
0
0
0
0

Ending cardplays offset

The final amount (when all +Cardplay checks have been gotten) cardplays per turn offset the spirit ends with (-1 would mean you get 1 less cardplay per turn. 2 Would mean you get +2 cardplays per turn) This value needs to be higher than or equal to the starting cardplays offset
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Starting blight offset

The starting amount blight offset the game starts with (-1 would mean you start with 1 fewer blight)
This is a range option.

Accepted values:
Normal range: -3 - 0
0
25
0
0
0
0

Ending blight offset

The final amount blight offset when all '+ Blight' check have been collected (-1 would mean you always have at least with 1 fewer blight) This value needs to be higher than or equal to the starting blight offset
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0
Unlocks

Card unlocking expansions

Which expansions should be included when creating checks for playing cards

Spirit unique checks

For which spirits should playing unique cards earns you checks

Remove not in play cards

Remove minors and majors not selected in 'Card unlocking expansions' from the game
0
25
0

Unlockable spirits & aspects

Which spirits (and aspects) should be locked by default and unlockable through checks. To play an aspect you must first unlock its spirit.
Hints & Quality of Life

Spoil items on cards

Display on the powercards what item they will unlock
0
25
0

Hint received cards

Hint cards that have been added to the deck or are in hand - Disabled: No hints. - On Hover: Whenever the card is viewed, a hint is generated for what it will unlock. - Always: The moment a card is received, a hint is generated for what it will unlock.
0
0
25
0

Prioritised Shuffle

When shuffling the power decks, put cards with unexplored locations on top
0
25
0

Remove cards when filling

When the game has more locations than items, reduce the number of powercards to reduce the number of locations. Prevents having a lot of filler items, at the cost of losing some major and minor power cards.
25
0
0
Sharding & Filler

Spirit Shards

Divides the unlocks for spirits and aspects across that many items.
This is a range option.

Accepted values:
Normal range: 1 - 10
25
0
0
0
0
0

Extra copies of spirits and aspects

Adds (up to this many) extra copies of spirit and aspect unlocking items. Does not increase the amount of items required to unlock the spirit/aspect.
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Elements Fill Ratio

What percentage of filler items (after filling with extra spirits) should be +element. 0 means no filler items are +element. 100 means all filler items are +element. Bonus elements last only a single turn. Fill items that are not +element, are friendly greetings that do not have an effect on the game.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.