Spirit Valley

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Char Gender

Sets Character Gender in Game NOTE: you can change this by interacting the wardrobe in the house in oakwood village
25
0
0

Char Skin

Sets Character Skin color in Game NOTE: you can change this by interacting the wardrobe in the house in oakwood village
This is a range option.

Accepted values:
Normal range: 0 - 2
25
0
0
0
0
0

Char Hairstyle

Sets Character Hairstyle in Game NOTE: you can change this by interacting the wardrobe in the house in oakwood village
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Char Hair Color

Sets Character Hair Color in Game NOTE: you can change this by interacting the wardrobe in the house in oakwood village NOTE 2: Male Chars only have 3 hair colors so if option 3 is selected it will be changed to option 2
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

Char Outfit

Sets Character Outfit in Game NOTE: you can change this by interacting the wardrobe in the house in oakwood village
This is a range option.

Accepted values:
Normal range: 0 - 3
25
0
0
0
0
0

map rando option

sets what the goal is mission = complete all main missions catch = catch all spirits rare = catch all rare spirits affection = catch and get Lv5 affection with all spirits
25
0
0
0
0

Randomise Spawns

randomise the spawns in the grass/water NOTE will also randomise what spirit is obtained through the "Simulated Scuffle" and "Gold Plated" side quests
0
25
0

Grass Slots

number of spirit slots in the grass
This is a range option.

Accepted values:
Normal range: 3 - 15
0
25
0
0
0
0
0

Water Slots

number of spirit slots in the water
This is a range option.

Accepted values:
Normal range: 1 - 15
0
25
0
0
0
0
0

Randomise Enemies

randomise the enemies team of spirits
0
25
0

Enemy Vision

Enable/Disable Enemy Vision
0
25
0

Enemy Spin

Sets whether Enemy's will stand sill, spin in a circle or randomly rotate
25
0
0
0

Randomise Spirit Moves

randomise moves learned by spirits
25
0
0

Random Spirit Moves Amount

number of move to randomise on to spirits
This is a range option.

Accepted values:
Normal range: 5 - 40
0
25
0
0
0
0
0

Randomise Spirit Evo

randomise Evolution for spirits
25
0
0

Randomise Spirit Type

randomise Type for spirits
25
0
0

Randomise Spirit Stats

randomise stats for spirits
25
0
0

Randomise Move Data

randomise Move Data
25
0
0

Randomise Type Effectiveness

randomise Type effectiveness
25
0
0

Spirits locations

have catch/obtaining spirits as locations
0
25
0

Spirits Affection

have affection lv for spirits as locations NOTE: requires Spirit_Locations to be true
25
0
0

Rare Spirits

have catch/obtaining rare spirits as locations NOTE: requires Spirit_Locations to be true
0
25
0

Spirit Obtain Progression

Stop Progression Items being behind Spirit Obtain Locations
25
0
0

Rare Spirit Obtain Progression

Stop Progression Items being behind Rare Spirit Obtain Locations
0
25
0

Spirit Affection Progression

Stop Progression Items being behind Spirit Affection Locations
0
25
0

map rando

randomise map
25
0
0

map rando option

sets map rando option none (default) = no logic in how the map is connected some = exits that lead to dead ends will always lead to dead ends
0
25
0

warp rando

add warp locations/items to the rando pool
0
25
0

Main Missions

enable/disable Main Missions
0
25
0

Side Missions

enable/disable Side Missions
0
25
0

Single Catch

enable or disable to limit only a single spirit to be caught per map/route NOTE: requires "Spirit_Locations" to be set to false
25
0
0

Deathlink

enable or disable Deathlink
25
0
0

minigame cheat

set to enable cheat so sex minigame cant miss
25
0
0

guaranteed catch

set to make sprit crystals catch guaranteed
25
0
0

XP Modifier

Modifier to XP gained. 0 -> no XP gained 50 -> 1/2 XP gained 100 -> XP not effected 200 -> 2x XP gained
This is a range option.

Accepted values:
Normal range: 0 - 10000
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.