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Spyro 2 Guide

Spyro 2: Ripto's Rage

Where is the options page?

The player options page for this game contains all the options you need to configure and export a config file.

Which version of the game is supported?

This is an Archipelago implementation of the PlayStation 1 version of Spyro 2: Ripto's Rage (1999), not the Reignited Trilogy version (2018). This randomizer requires use of the NTSC-U (North America, as opposed to the PAL/European or NTSC-J/Japanese) version, due to differences in the internal workings of the game.

What does randomization do to this game?

When the player completes a task (such as collecting a talisman or orb), an item is sent. Collecting one of these may not increment the player's orb counter or count as a received talisman, while a check received from another game may do so.

This does not randomize the location of orbs, talismans, or gems, shuffle entrances, or make large-scale cosmetic changes to the game.

Unlocking doors requires collecting the corresponding items through Archipelago. Unlike the vanilla game, you may not need to complete the talisman check for every level to advance. The HUD's orb count shows how many orb items you have received, while the in game Guidebook shows which checks you have completed.

What items and locations get shuffled?

Talismans and orbs are always shuffled. Based on the player's options, skill points and milestones for reaching certain numbers of gems per level or overall may also release checks.

The item pool will always contain 6 Summer Forest talismans, 8 Autumn Plains talismans, and 64 orbs. Depending on the player's options, Moneybags unlocks may be shuffled into the pool, rather than having the player pay Moneybags. Leftover items will be "filler", based on the player's options. Examples include giving extra lives, temporary invisibility, changing Spyro's color, or making the player Sparxless.

Which items can be in another player's world?

Any of the items which can be shuffled may also be placed into another player's world.

What does another world's item look like in Spyro 2?

The visuals of the game are unchanged by the Archipelago randomization. The Spyro 2 Archipelago Client will display the obtained item and to whom it belongs.

When the player receives an item, what happens?

The player's game and HUD will update accordingly, provided that they are in their save file. Some effects, such as healing Sparx, may operate with a delay to avoid unintended interactions in game.

Talisman count is not displayed in game. The showTalismanCount command can be entered into the client to see the current counts.

Receiving a Moneybags unlock will complete the unlock automatically.

If for any reason the player is not in their save file when items come in, there may be a temporary desync. Talisman and orb count will update the next time the player completes a check or receives an item. Missed Moneybags unlocks require the clearSpyroGameState command to be entered into the client.

Unique Local Commands

The following command (without a slash or exclamation point) is available when using the S3AP client to play with Archipelago.