Stacklands

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Run Settings

Boards

Select which boards will be included in the run. Mainland Only -> Include Mainland Mainland and Forest -> Include Mainland and The Dark Forest Mainland and Island -> Include Mainland and The Island All -> Include Mainland, The Dark Forest and The Island All quests for each selected board will be added as location checks.
0
25
0
0
0

Board Expansion Mode

Select how board expansion works in the run. Vanilla -> Build the Shed / Warehouse / Lighthouse from the Ideas as per vanilla to expand the board as you like. Items -> Adds 'Board Expansion' items to the item pool and disables all Sheds / Warehouses / Lighthouses when built.
25
0
0

Board Expansion Amount

How much a Board Expansion item will increase the card limit by. If <Board Expansion Mode> option is 'Vanilla' then this setting will be ignored. NOTE: The card limit for your run will be capped at 20 + (Expansion Amount * Expansion Count). The lower you set Expansion Amount and Expansion Count, the more challenging resource management will be. Physical board size will still be capped at the largest vanilla size (without Lighthouses).
This is a range option.

Accepted values:
Normal range: 4 - 14
0
25
0
0
0
0
0

Board Expansion Count

How many 'Board Expansion' items are added to the item pool for each compatible board (Mainland & Island). If <Board Expansion Mode> option is 'Vanilla' then this setting will be ignored. NOTE: The card limit for your run will be capped at 20 + (Expansion Amount * Expansion Count). The lower you set Expansion Amount and Expansion Count, the more challenging resource management will be. Physical board size will still be capped at the largest vanilla size (without Lighthouses).
This is a range option.

Accepted values:
Normal range: 4 - 10
0
25
0
0
0
0
0

Moon Length

Set the length of each moon for the run - this disables and overrides the 'Moon Length' option in the 'Start New Run' menu.
0
25
0
0

Enable Pausing

The player keeps the ability to be able to pause time. If disabled, time will only be paused by cutscenes and end-of-moon routines.
0
25
0
Goal

Goal

Select the goal for the run. All Bosses -> Kill each boss from every board selected in the <Boards> option. Random Boss -> Kill one randomly selected boss from the boards selected in the <Boards> option. More goals to be added in future...
25
0
0
Sanities

Equipmentsanity

Add checks for crafting one of each Equipment card. (E.g. Club, Sword, Blunderbuss etc.) Will only add checks for Equipment that are reachable on the boards selected in the <Boards> option. This will add 16 checks to Mainland and 6 checks to The Island.
25
0
0

Foodsanity

Add checks for cooking one of each Food card. (E.g. Stew, Fruit Salad, Tamago Sushi etc.) Will only add checks for Foods that are reachable on the boards selected in the <Boards> option. This will add 3 checks to Mainland and 3 checks to The Island.
25
0
0

Locationsanity

Add checks for exploring one of each Location card. (E.g. Mountain, Old Village, Jungle etc.) Will only add checks for Locations that are reachable on the boards selected in the <Boards> option. This will add 4 checks to Mainland and 2 checks to The Island.
25
0
0

Mobsanity

Add checks for killing one of each Mob card. (E.g. Elf, Giant Snail, Tiger etc.) Will only add checks for Mobs that are reachable on the boards selected in the <Boards> option. This will add 18 checks to Mainland, 3 checks to The Dark Forest and 9 checks to The Island.
25
0
0

Mobsanity Balancing

Greatly increases chance for all Packs / Strange Portals / Dark Forest Waves to spawn reachable Mobs that you have not yet killed. It is recommended to set this to 'true' to prevent relying on RNG to reach all Mobsanity checks. If set to 'false' you will be at the mercy of RNG to spawn all Mob types to reach all Mobsanity checks. This setting is ignored if the <Mobsanity> option is 'false'.
0
25
0

Structuresanity

Add checks for building one of each reachable Structure card. (E.g Garden, Market, Distillery etc.) Will only add checks for Structures that are reachable on the boards selected in the <Boards> option. This will add 16 checks to Mainland and 10 checks to The Island.
25
0
0
Traps

Trap Fill Percentage

The percentage of the filler item pool that should be populated with trap items. 0 -> No trap items will be included in the filler item pool 25 -> Approximately 25% of the filler item pool will be trap items 50 -> Approximately 50% of the filler item pool will be trap items etc.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Feed Villagers Trap Weighting

The weighting of Feed Villagers Trap in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Feed Villager Trap will force all villagers on the current board to be fed - villagers not fed will die. If <Trap Fill> is 0 then this setting will be ignored.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Mob Trap Weighting

The weighting of Mob Traps in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Mob Traps will spawn a random, basic enemy to the current board - killing mobs from Mob Traps will not count towards Mobsanity checks. If <Trap Fill> is 0 then this setting will be ignored.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Sell Cards Trap Weighting

The weighting of Sell Cards Trap in the trap pool The higher this number relative to the other trap weightings, the more often it is likely to appear. Sell Cards Trap forces you to immediately sell <Sell Cards Trap Amount> of cards from the current board. If <Trap Fill> is 0 then this setting will be ignored.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Sell Cards Trap Amount

How many cards a Sell Cards Trap will force you to sell. You will be forced to sell this amount of all sellable cards when you receive this trap. If you have fewer than this amount, you will instead be forced to sell all remaining sellable cards. If <Trap Fill> is 0 or <Sell Cards Trap Weight> is 0 then this setting will be ignored.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Strange Portal Trap Weighting

The weighting of Strange Portal Trap items in the trap pool. The higher this number relative to the other trap weightings, the more often it is likely to appear. Strange Portal Traps will spawn a Strange Portal to the current board. Portals from these traps cannot be used to travel to The Dark Forest and killing enemies spawned from these Portals will not count towards Mobsanity checks. If <Trap Fill> is 0 then this setting will be ignored.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
QoL

Strange Portal Spawn Location

The position on the board where red structures (Strange Portal / Rare Portal / Pirate Ship) will spawn. Vanilla -> Red structures will spawn in random locations on the current board, as per vanilla behaviour. All Other Values -> Red structures will attempt to spawn at a fixed point in the specified area of the current board.
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.