System Shock 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Start Inventory

None

Include Tech Skills, Weapon Skills, Stats, and Psi

Include Technical Skills, Weapon Skills, Statistics, Psi Tier unlocks, and Psi ability unlocks.
0
25
0

Include OSUpgrades

Include OSUpgrades.
0
25
0

Remove duplicate locations

Drastically reduces the amount of locations by removing extra locations with the same name and locations close together. Does not affect chemicals if that option is on. Removes all unneccesary audio logs, reduces amount of some weapons, and compresses consumables.
0
25
0

Randomize Code Art

Randomize where to find the art code for the transmitter. All 4 pieces of the code need to be seen to activate the transmitter. Unchecked art that could have part of the code have an icon on the map. If this option is off the 4 locations are: 2 in Rec A, 1 near the safe behind the reception desk, 1 in a crew quarters room on the 2nd floor. 1 in Rec B in the pool room. 1 in Rec C in the artechnology store. If this option is set to recreation the 7 extra locations are: 2 in Rec A inside crew quarters rooms on the 2nd floor. 1 in Rec B in the dining room where the lights turn off. 4 in Rec C in the artechnology store. If this option is set to anywhere there are 9 more locations in medsci 2, 1 more in eng a, 1 more in hydro b/c, 15 more in ops b.
25
0
0
0

Include chemicals

Include chemicals and manifests.
25
0
0

Include starting wrench

Include the wrench found on the first body in medsci.
25
0
0

death_link

Whenever anyone with Death Link on dies, all other players in the multiworld with Death Link on die as well. If enabled here it can be toggled on/off during the run in the client. When using deathlink I recommend limiting your saving in some way like only saving after level transitions to avoid invalidating deathlink.
25
0
0

Victory Condition

Victory condition, options are: defeat Shodan(default), defeat The Many, get to the many level, or get to the rickenbacker level.
25
0
0
0
0

Randomize Enemies

Randomizes enemies. It is recommended to stay on as this mod's balance is different from vanilla's. If turned off the early game will be much more difficult, especially if the starting wrench is randomized, and the mid-late game will be too easy.
0
25
0

Elite Enemies

Enemies can potentially be elite, having increased health and various buffs and effects along with bonus loot. Only works if Randomize Enemies is on.
0
25
0

Randomize Replicators

Randomizes contents and prices of replicators. Forces a Psi hypo to be in the MedSci Xerxes room replicator. Intended to stay on but not integral.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.