Totally Accurate Battle Simulator

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Factions

Which factions' units to shuffle as items. Other factions will be unavailable. Clubber will always be included unless another starting unit is set in Start Inventory from Pool.

Progressive Factions

Receive units as progressive items for each faction, unlocking the next unit within that faction.
25
0
0

Secret Location Type

How secret unlocks are treated in the game. - **None**: No secrets are available. - **Regular**: Unit unlocks count as locations. Maps must be reachable to be available in sandbox. - **No Unlocks**: Same as regular, but secrets in unlockable maps are not included. Unlocking Farmer Snow or Fantasy Good/Evil when not an available campaign is a single check. - **All**: All secrets are available in sandbox from the start.
0
25
0
0
0

Victory Campaigns

The set of campaigns to complete to win the game.

Additional Campaigns

Additional available campaigns that have locations, but which aren't needed for goal.

Hidden Campaign Unlocks

Whether hidden campaigns must be unlocked to become available. If Secret Location Type is regular or no unlocks, this will require the unlock locations to be reachable in campaign. Does nothing if no unlockable campaigns are available or Secret Location Type is all. The Legacy campaign is always unlocked from the start.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.