Touhou Eiyashou ~ Imperishable Night

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Mode played

Which mode you are playing on. Practice Mode: You need to unlock the stage in order to progress. Normal Mode: The resources are only given at Stage 1. Spell Practice: Each Spell Card in Spell Practice are locations. Restriction in life, bomb or difficulty for stages 3/4 and 5/6 and character are the only logical gate
25
0
0
0
0
0

Stage unlock mode

[Practice] How the stage unlock are grouped in Practice mode and for the Extra Stage if it's apart Global: No group By Character: Stage group by character
25
0
0

Progressive Stage Unlock

[Practice] In Practice mode, determine if stages are unlocked progressively
0
25
0

Exclude Lunatic difficulty

[Practice/Normal] If the Lunatic difficulty is excluded
25
0
0

Characters included

Which characters are included. All solo characters will be unlocked by default. If both solo and teams are included, no team will be unlocked at the start.
25
0
0
0

Spell Cards Teams

[Spell Practice] How many teams will have spell practice check. (Determine the number of time you have to do a spell card) The starting team will always be one of the teams who have access to spell practice. Solo character will always have spell cards if they are enabled.
This is a range option.

Accepted values:
Normal range: 2 - 4
0
25
0
0
0
0

Number of life expected in order to face Keine, Reimu and Marisa

[Practice/Normal] Number of life the randomizer expect you to have before facing Keine, Reimu and Marisa
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Number of bombs expected in order to face Keine, Reimu and Marisa

[Practice/Normal] Number of bombs the randomizer expect you to have before facing Keine, Reimu and Marisa
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Difficulty in order to face Keine, Reimu and Marisa

[Practice/Normal] The difficulty expected in order to face Keine, Reimu and Marisa (Starting from Lunatic and got to Easy)
25
0
0
0
0

Number of life expected in order to face Reisen, Eirin and Kaguya

[Practice/Normal] Number of life the randomizer expect you to have before facing Reisen, Eirin and Kaguya
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Number of bombs expected in order to face Reisen, Eirin and Kaguya

[Practice/Normal] Number of bombs the randomizer expect you to have before facing Reisen, Eirin and Kaguya
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Difficulty in order to face Reisen, Eirin and Kaguya

[Practice/Normal] The difficulty expected in order to face Reisen, Eirin and Kaguya (Starting from Lunatic and got to Easy)
25
0
0
0
0

Determine if the extra stage is included

[Practice/Normal] Determine if the extra stage is included Linear: The extra stage is considered as the 7th stage. Solo character will still have a separate item to unlock the extra stage. Apart: The extra stage has it's own item for it to be unlocked This option will follow the rule of how the stage are unlocked in Practice Mode (Global, By Character or By Shot Type)
25
0
0
0

Number of life expected in order to face Mokou

[Practice/Normal] Number of life the randomizer expect you to have before facing Mokou
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Number of bombs expected in order to face Mokou

[Practice/Normal] Number of bombs the randomizer expect you to have before facing Mokou
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Difficulty Check

[Practice/Normal] If checks are separated by difficulty.
25
0
0

Multiple Difficulty Check

[Practice/Normal] For difficulty check, choose if the check of the highest difficulty include the check of the lower difficulties that are unlocked. Can be changed later.
25
0
0

Time Check

[Practice/Normal] If having enough Time and finishing (by dying or clearing it) the Last Spell at the end of a stage grant a check Only stages where the Time Goal is above 0 are concerned (stage 1 to 5)
25
0
0

Time Randomized

[Practice/Normal] Determine if the abilty to gain Time is randomized.
25
0
0

Both Stage 4

[Practice] Determine if each team has access to the stage 4A and 4B or only the one they are assigned
0
25
0

Starting Spell Card count

[Spell Practice] The number of Spell Card that will be automatically unlocked at the start.
This is a range option.

Accepted values:
Normal range: 3 - 10
0
25
0
0
0
0
0

Spell Card Difficulties

[Spell Practice] Choose which Spell Card can appear based on their difficulty. It must have at least one difficulty Last Word are in the Extra Difficulty. If empty, all difficulties will be included. Valid Values: ["Easy", "Normal", "Hard", "Lunatic", "Extra"]

Spell Card Stages

[Spell Practice] Choose which Spell Card can appear based on their stage. It must have at least one stage. If empty, all stages will be included. If the combination of Spell Card Difficulties and Spell Card Stages exclude all Spell Cards from the game, then all Spell Cards from Stage 1 will be included to avoid having no Spell Cards at all Valid Values: ["Stage 1", "Stage 2", "Stage 3", "Stage 4A", "Stage 4B", "Stage 5", "Stage 6A", "Stage 6B", "Extra", "Last Word"]

Maximum Spell Card count

[Spell Practice] The maximum number of Spell Card that can be unlocked. Starting Spell Card is counted in this limit.
This is a range option.

Accepted values:
Normal range: 10 - 222
0
25
0
0
0
0

Percentage Duplicate Spell Cards

[Spell Practice] Percentage of fillers replaced by a duplicate Spell Cards in the item pool. This will allow out of logic checks. It is applied before traps.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Excluded Spell Cards

[Spell Practice] Choose which Spell Cards will be excluded from the item pool. Spell cards are identified by their id. They must be written like this: "XXX" ("001" to "222")
This option cannot be modified here. Please edit your .yaml file manually.

Included Spell Cards

[Spell Practice] Choose which Spell Cards will be included in the item pool. They will be included even if they should be excluded by other filters. Spell cards are identified by their id. They must be written like this: "XXX" ("001" to "222")
This option cannot be modified here. Please edit your .yaml file manually.

Goal

Determine the goal. Default to Kaguya when the selected goal is invalid or default to Kaguya's Treasure if Spell Card Practice is the only mode. [Practice/Normal] Eirin/Kaguya/Mokou: You must beat the selected boss [Practice/Normal] All Bosses: You must beat all the bosses (Mokou only when the Extra Stage is active) [Spell Practice] Kaguya's Treasures: You must collect the 5 treasures. [Spell Practice] Capture Spell Cards: You must capture a set number of unique Spell Cards. (Accessibility full is forced)
0
25
0
0
0
0
0

How many time do you need to beat the required boss

[Practice/Normal] How many time do you need to beat the required boss if it's the selected goal.
25
0
0

Treasure Location

[Spell Practice] If the goal is set to Kaguya's Treasure, choose where the treasure are located. Default to Local if the selected option is not possible (Ex: Spell Cards excluded) Kaguya: They are on Kaguya's Spell Cards Last Word: They are on Last Word's Spell Cards Local: They are anywhere in the game Anywhere: They are anywhere in the multiworld
25
0
0
0
0

Final Spell Card

[Spell Practice] If the goal is Kaguya's Treasures, which Spell Card is set has the victory condition and is unlocked with the 5 treasure The value is the ID of the Spell Card. If the Spell Card is excluded, it will do -1 to the spell card until it found a valid one. Default to the last Spell Card of Kaguya. Quick references by stages: Stage 1: 1-13 Stage 2: 14-32 Stage 3: 33-54 Stage 4A: 55-77 Stage 4B: 78-100 Stage 5: 101-119 Stage 6A: 120-147 Stage 6B: 148-191 Extra: 192-205 Last Word: 206-222
This is a range option.

Accepted values:
Normal range: 1 - 222
0
25
0
0
0
0
0

Stages for Capture Spell Cards

[Spell Practice] If the goal is set to Capture Spell Cards, choose from which stages the Spell Cards count for the goal. If empty, all stages will be included. If filters exclude all spell card of the selected stages, all stages will be included. Valid Values: ["Stage 1", "Stage 2", "Stage 3", "Stage 4A", "Stage 4B", "Stage 5", "Stage 6A", "Stage 6B", "Extra", "Last Word"]

Number of unique Spell Cards to capture

[Spell Practice] If the goal is set to Capture Spell Cards, choose how many unique Spell Cards you need to capture to win. If the number is higher than the available Spell Cards based on the filters, it will be reduced to the maximum possible.
This is a range option.

Accepted values:
Normal range: 5 - 222
0
25
0
0
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too. Can be changed later. In Spell Practice, you can only receive Death Links.
25
0
0

Death Link Trigger

When does a death link is triggerd. Can be changed later. Life: Send a death link when losing a life Game Over: Send a death link when getting a game over
25
0
0

DeathLink Amnesty

Number of death before sending a DeathLink. Can be changed later.
This is a range option.

Accepted values:
Normal range: 0 - 10
25
0
0
0
0
0

Ring Link

Whether your in-level Power Point gain/loss is linked to other players. Can be changed later.
25
0
0

Lives limit

[Practice/Normal] Limit on the maximum number of lives you can have. It only apply on the client, not on the item pool or logic. Can be changed later.
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Bombs limit

[Practice/Normal] Limit on the maximum number of bombs you can have. It only apply on the client, not on the item pool generation or logic. Can be changed later
This is a range option.

Accepted values:
Normal range: 0 - 8
0
25
0
0
0
0

Percentage of fillers that are traps

Percentage of fillers that are traps
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

-50% power point trap

Weight of the -50% power point trap. This trap reduce the power point by 50%
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

-1 bomb trap

Weight of the -1 bomb trap. This trap remove 1 bomb
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

-1 life trap

Weight of the -1 life trap. This trap remove 1 life
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Reverse Movement trap

Weight of the Reverse Movement trap. This trap reverse the movement of the player
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Aya speed trap

Weight of the Aya speed trap. This trap make the speed of the player more extreme (faster normally, slower focus)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Freeze trap

Weight of the freeze trap. This trap freeze the player for a short amount of time
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Power point drain trap

Weight of the power point drain trap. This trap drain the power point of the player (1 power point per second)
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Reverse Humain/Youkai gauge trap

Weight of the reverse human youkai trap. This trap make the humain/Youkai gauge gain reversed but not the effect
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0

Extend time goal trap

Weight of the extend time goal trap. Add 25% to the time requirement of the current stage
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.