Ty the Tasmanian Tiger 3

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Story Missions For Goal

How many story missions (missions played as Ty) do you need to unlock the airship that leads to Quinking?
This is a range option.

Accepted values:
Normal range: 0 - 12
0
25
0
0
0
0
0

Bunyip Missions For Goal

How many Bunyip missions do you need to unlock the airship that leads to Quinking?
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0
0

Gunyip Missions For Goal

How many Gunyip missions do you need to unlock the airship that leads to Quinking?
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Missions For Goal

How many race missions do you need to unlock the airship that leads to Quinking?
This is a range option.

Accepted values:
Normal range: 0 - 6
25
0
0
0
0
0

Checks Require Ultra

Determines whether the generator considers checks using invisible objects logically require an Ultra Stone This also affects Frame Sanity
25
0
0

Start With Maps

Determines if you begin with the collectible maps
25
0
0

Frame Sanity

Determines if collecting Picture Frames grants checks
25
0
0

Steve Sanity

Determines if talking to Steve grants checks
25
0
0

Stone Sanity

Determines if finding Rang Stones grants checks
25
0
0

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.