UNBEATABLE Arcade

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Skill Rating

Your vanilla in-game rating. This is used to calculate your expected accuracy on each song for logic, and greatly impacts the difficulty and pacing of the randomizer. Your vanilla rating can be found just above your player profile, and more details can be found on the player leaderboard page by pressing `3`. It is recommended that you set at least 25 scores in the base game first so that you know your rating. If you have not set 25 scores yet, these are some good general ranges depending on what song difficulty you can perform well on: **beginner:** 2.500 - 3.500, **normal:** 3.500 - 4.500, **hard:** 4.500 - 5.500, **expert:** 5.500 - 7.000, **unbeatable:** 7.000 - 9.000, **star:** 9.000+ NOTE: This value will be divided by 1000. For example, if you want to set a skill rating of 5.830, set this to 5830
This is a range option.

Accepted values:
Normal range: 2500 - 13000
0
25
0
0
0
0
0

Accuracy Score Cap

The maximum accuracy score percentage that may be required on any song. This overrides the expected accuracy calculated from your skill rating for songs with expected accuracies above this cap. Songs with expected accuracies below the cap will not be affected. Setting the cap to 100 uses the default skill rating calculations. It is suggested to keep this value high to avoid pacing issues. Note: This only affects logical accuracy requirements for progression, not the requirements to successfully pass/complete the song.
This is a range option.

Accepted values:
Normal range: 65 - 100
0
25
0
0
0
0

Include DLC Content

Include DLC content from the selected items. This requires that you own the selected DLCs and have them installed. Valid Options: Breakout Edition The Jamie Paige Content Companion

Maximum Difficulty

Sets the highest difficulty to unlock. Difficulties above this will be inaccessible during the randomizer. You should set this to the highest difficulty where you can consistently pass all of the songs.
0
0
25
0
0
0
0

Minimum Difficulty

Sets the first unlocked difficulty. Lower difficulties than this will be inacessible. Higher difficulties must be unlocked by finding multiple 'Progressive Song' items for each song. The more difficulties there are between this and Maximum Difficulty, the longer the game will be. For shorter/sync games, sticking to just one or two difficulties is usually ideal.
0
0
25
0
0
0
0

Completion Percentage

Sets how close to the maximum rating you need to reach to complete the randomizer. Lower values make logic more lenient but can lead to pacing issues. If you want a shorter randomizer, consider increasing Minimum Difficulty first. Raising this is a good option for asyncs or games with a low difficulty count.
This is a range option.

Accepted values:
Normal range: 1 - 99
0
25
0
0
0
0
0

Starting Songs

Sets how many songs to start with.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Starting Characters

Sets how many characters to start with. These are currently filler items, but some challenges will require certain characters later.
This is a range option.

Accepted values:
Normal range: 1 - 11
25
0
0
0
0
0

Starting Stages

Sets how many stages (song backgrounds) to start with.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Song Blacklist

A list of songs to *not* include in the randomizer. Any valid song item names added here will not be randomized and will not appear in-game. For example, add "bookend song" to avoid playing the 12-minute banger.

Include Traps

Adds trap items to the item pool, which cause negative effects for you when collected. All traps are temporary effects which deactivate at the end of a song or after a some time has passed. The duration of each trap can be adjusted client-side using the mod configuration.
0
25
0

Silence Trap Amount

The amount of Silence Traps to add to the pool, which mute the music. This represents a percentage of items to add compared to the pool of beneficial items. (i.e. if there are 200 songs/characters in the pool, and this is set to 5, 10 Silence Traps will be added)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Stealth Trap Amount

The amount of Stealth Traps to add to the pool, which activate a stealth effect on all notes. This represents a percentage of items to add compared to the pool of beneficial items. (i.e. if there are 200 songs/characters in the pool, and this is set to 5, 10 Stealth Traps will be added)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Rainbow Trap Amount

The amount of Rainbow Traps to add to the pool, which randomize the colors of all notes. This represents a percentage of items to add compared to the pool of beneficial items. (i.e. if there are 200 songs/characters in the pool, and this is set to 5, 10 Rainbow Traps will be added)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Zoom Trap Amount

The amount of Zoom Traps to add to the pool, which increase note movement speed. This represents a percentage of items to add compared to the pool of beneficial items. (i.e. if there are 200 songs/characters in the pool, and this is set to 5, 10 Zoom Traps will be added)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Crawl Trap Amount

The amount of Crawl Traps to add to the pool, which reduce note movement speed. This represents a percentage of items to add compared to the pool of beneficial items. (i.e. if there are 200 songs/characters in the pool, and this is set to 5, 10 Crawl Traps will be added)
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

High Curve Bias

Adjusts the slope of the expected accuracy curve at high accuracy. Higher values lead to higher expected accuracy on low-difficulty charts. It's probably best to leave this unchanged.
This is a range option.

Accepted values:
Normal range: 0 - 2000
0
25
0
0
0
0
0

Low Curve Bias

Adjusts the slope of the expected accuracy curve at low accuracy. Higher values lead to lower expected accuracy on high-difficulty charts. It's probably best to leave this unchanged.
This is a range option.

Accepted values:
Normal range: 0 - 2000
0
25
0
0
0
0
0

Accuracy Curve Start Point

Sets the accuracy where the high accuracy bias takes effect. Low values tend to lead to higher expected accuracy on high-difficulty charts. It's probably best to leave this unchanged.
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.