Void Stranger

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Logic Complexity

Determines the routing complexity required of the player. Not currently implemented Simple: Smiler Idols and Cheats will not be factored into logic unless absolutely required to reach a location. Many (future) settings will be unavailable with Simple Logic. Full: Any method to reach a location will be in logic.
25
0
0

Max Locust Up Size

How much each Max Locust Up will increase you locust carrying capacity. This option has been disabled and is likely to be removed in the near future. Currently locked at 3, regardless of value chosen here.
This is a range option.

Accepted values:
Normal range: 1 - 5
0
25
0
0
0
0
0

Brandsanity

When enabled, the ability to carve each lord's brand into rooms are shuffled into the item pool and the inspecting each mural depicting them gives a check.
0
25
0

Idolsanity

When enabled, the Lover, Smiler, and Killer Idols are eggs until their respective items are received, and once restored, talking to them with the void memory gives checks.
25
0
0

Shortcutsanity

When enabled, the ability to use each of Mon's shortcuts are shuffled into the item pool, and talking to them is a check.
0
25
0

Greed Zone

When enabled, adds 15 items and locations, for the 15 chests at the end of a certain optional area accessible from B193. Entry is locked until all Greed Coins are collected. Only works if Locustsanity is enabled.
25
0
0

Greed Coin Amount

Sets the amount of Greed Coins in the pool. Only works if the Greed Zone is enabled. Valid range is 1-30.
This is a range option.

Accepted values:
Normal range: 1 - 30
0
25
0
0
0
0
0

Skip Cutscenes

When enabled, the final cutscene at the end of the game is skipped, stepping onto the elevator brings you instantly to controlling Lily in the final room.
0
25
0

Visible Interface

Normally before receiving the ability to manipulate the interface, it is entirely blocked by voider statues in rooms that allow access to the interface. If you prefer to see the interface even when you cant mess with it, set this to true so these specific voiders are invisible.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.