Voltorb Flip

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

Select your goal. - **Levels** - Win all levels you have checks for. - **Coins** - Collect enough coins to check all coin locations.
25
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0

Level Locations Adjustments

Adjust various things about the **Win level x** locations. - **Maximum** - The maximum level that has a location. Allowed values are in range 1 to 8.

Coin Locations Adjustments

Adjust various things about the **Collect x coins** locations. - **Maximum** - The maximum amount of coins that locations have. Allowed values are in range 10 to 50000. - **Steps** - The amount of coins needed for each next location. Allowed values are in range 10 to 50000. Cannot be higher than **Maximum**.

Artificial Logic

If enabled, progression is logically blocked by having to receive certain amounts of the "Luck" item (without actually requiring them). If set to **experimental**, random progression items from the multiworld pool will be used for this game's logic instead (without actually requiring them as well). However, be aware of frequent generation failures
0
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.