YGO LotD-LE

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Campaign Mode

How duel-unlock items are placed in the seed. sequential: each duel's Unlock is locked to the previous duel's Win location. Inside each series the chain runs slot 1 -> 2 -> ... so the player advances naturally; slot 1 of every series is pre-collected. shuffled: all 183 unlock items go into the AP pool and the fill algorithm scatters them. Slot-1 unlocks are still pre-collected so every series tab has at least one playable duel at start. (`random` is a reserved key in AP options — using `shuffled`.)
0
25
0

Goal

Win condition for the seed. any_series_finale: complete the highest-numbered duel of any one of the 6 series (YuGiOh #32, GX #32, 5Ds #32, ZEXAL #26, ARC-V #33, or VRAINS #30). duel_count: complete N duels in any combination, where N is set by `goal_duel_count`.
0
25
0

Goal Duel Count

Number of duels required to win when goal=duel_count. Capped at 175 (the total named campaign duels in the game).
This is a range option.

Accepted values:
Normal range: 2 - 175
0
25
0
0
0
0
0

Hide Default Cards

If on, the client writes 0 to the default-structure-deck-cards static address at session start so the deck-edit trunk only reflects AP-granted cards. Otherwise the player keeps the game's starter cards on top of whatever AP grants. Runtime-only, reverts on game restart.
0
25
0

Staple Filler Count

Number of staple-tagged cards to add to the AP item pool as filler. Drawn at random (without replacement) from the ~200 staples in card_list.py. Set to 0 to disable staple filler entirely (DP filler will pad the remaining slots).
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0

DP Filler Count

Number of Duel Points filler items to add to the pool. Each slot picks randomly from {1000, 5000, 10000} DP — smaller amounts are pointless given that even budget shop packs cost a few hundred DP.
This is a range option.

Accepted values:
Normal range: 0 - 200
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.