YOHANE THE PARHELION -BLAZE in the DEEPBLUE-

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Damage Link

When you take damage, everyone who enabled damage link also takes damage. Of course, the reverse is true too.
25
0
0

Damage Link Group

Damage Link only applies to players with an identical Group name. Games that don't support the Group option count as having an empty group name.
This option allows custom values only. Please enter your desired values below.

death_link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Group

Death Link only applies to players with an identical Group name. Games that don't support the Group option count as having an empty group name.
This option allows custom values only. Please enter your desired values below.

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Progressive Character Unlocks

If `true` places progressive unlocks for characters and upgrades instead of individual ones. Example: Two items "Progressive Chika" instead of "Chika" and "Katy's Mask"
25
0
0

Upgrade Hints

The type of hints to create when obtaining a character. - Vanilla: Hints what item is at the normal upgrade chest - AP: Hints where the upgrade item is located.

Random Starting Weapon

If `true` replaces the Katar in your starting inventory with a random weapon instead.
25
0
0
Logic Customization

Logic Difficulty

Sets general logic difficulty. Specific skips can be toggled with other settings. Easy: No unintended skips are enabled. Hard: Various damage boost and similar strats are enabled.
25
0
0

Move Early Chika Blocks

Moves some early Chika blocks to open up the randomizer.
0
25
0

Enable You Skips

If `true` considers using You to fit through 1 tile gaps while in the air in-logic
0
25
0

Craftsanity

If `true` randomizes crafting results and adds their normal results to the item pool. WARNING: the logic for this setting is not final yet and may result in unbeatable seed.
25
0
0
Recipesanity

Recipesanity

If `true` randomizes crafting recipes. WARNING: the logic for this setting is not final yet and may result in unbeatable seed.
25
0
0

Max Consumable Ingredient Count

If `recipesanity` is enabled, controlls how many of a given consumable can be required for a single ingredient.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Max Enemy Material Ingredient Count

If `recipesanity` is enabled, controlls how many of a given enemy material can be required for a single ingredient.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0

Max Breakable Material Ingredient Count

If `recipesanity` is enabled, controlls how many of a given breakable material can be required for a single ingredient.
This is a range option.

Accepted values:
Normal range: 1 - 20
0
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.