# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Actraiser Template

game: Actraiser
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Actraiser: 1.3.4 # Version of the world required for this yaml to work as expected.

Actraiser:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  crystal_count:
    # Number of Dheim Crystals required to access Death Heim, 
    # if Pool Crystal is disabled this value should not exceed 6
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 6
    # Maximum value is 40
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-6-40: 0 # random value between 6 and 40

  level_count:
    # Amount of Level Up items added into the pool. 
    # This is seperate from the Level Up locations that are checks.
    # a lower number may result in a slower and harder run
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 9
    # Maximum value is 16
    16: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-9-16: 0 # random value between 9 and 16

  random_level:
    # Randomizes the level requirement to enter each first act of an action stage.
    'false': 50
    'true': 0

  ################
  # Goal Options #
  ################
  population_goal:
    # If enabled will require you to reach a certain population count 
    # set by the Population Goal Count option to clear the game
    'false': 0
    'true': 50

  crystal_goal:
    # If enabled will require you to have a certain number of Dheim Crystals
    # set by the Crystal Count option
    'false': 50
    'true': 0

  tanzra_require:
    # If enabled will require you to visit Deathheim after reaching all goal requirements
    # to clear the game
    'false': 0
    'true': 50

  boss_crystal:
    # If enabled it will place 6 of the Dheim crystals on the act 2 bosses
    'false': 0
    'true': 50

  max_crystal:
    # Total Number of Dheim Crystals in the Pool
    # Does nothing if you don't have Dheim Crystals as part of your goal
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 6
    # Maximum value is 50
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-6-50: 0 # random value between 6 and 50

  pop_goal_count:
    # Total Population needed to reach the population goal,
    # Does nothing if you don't have population goal set
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 250
    # Maximum value is 4652
    4500: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-250-4652: 0 # random value between 250 and 4652

  ####################
  # Gameplay Options #
  ####################
  fast_construct:
    # Reduces the amount of time it takes for construction phases to begin
    # enable if you want a slightly faster game
    'false': 50
    'true': 0

  max_level:
    # Maximum required level to access a non death heim action stage
    # does nothing if you don't have Random Level Requirement enabled
    # This value should not exceed Level Count option
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 16
    14: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-16: 0 # random value between 10 and 16

  fire_sword:
    # Adds a flame sword that is normally only in Aitos Act 1 as a permanent upgrade into the item pool
    # This does tend to make the game easier.
    'false': 0
    'true': 50

  arrow_count:
    # Adds permanent arrow upgrades into the pool which increase the damage of your arrows
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 7
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-7: 0 # random value between 0 and 7

  #################
  # Other Options #
  #################
  catraiser:
    # Meow!
    'false': 50
    'true': 0

  include_traps:
    # Includes Traps (Only one made so far) Into the Filler item pool
    'false': 50
    'true': 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  #########################
  # Randomization Options #
  #########################
  random_music:
    # Randomized the Music that plays on each map
    'false': 50
    'true': 0

  random_color:
    # Randomized Color Pallettes for many things in the game
    'false': 50
    'true': 0

  random_object:
    # Randomized Enemies within an action stage
    'false': 50
    'true': 0

  random_orb:
    # Randomized Items Dropped From Orbs
    'false': 50
    'true': 0

  random_lair:
    # Randomized Monster Lairs
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
