# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Atlyss Template

game: Atlyss
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Atlyss: 0.2.0 # Version of the world required for this yaml to work as expected.

Atlyss:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  #################
  # Goal & Checks #
  #################
  goal:
    # What is required to complete the game.
    # Slime Diva: Defeat the Slime Diva boss (level 10).
    # Lord Zuulneruda: Defeat Lord Zuulneruda in the Catacombs (level 12).
    # Colossus: Defeat the Colossus in Crescent Grove (level 20).
    # Galius: Defeat Galius in Bularr Fortress (level 26) - DEFAULT.
    # Lord Kaluuz: Defeat Lord Kaluuz in Catacombs Floor 3 (level 18).
    # Valdur: Defeat Valdur the dragon (level 25+).
    # All Bosses: Defeat all 6 major bosses.
    # All Quests: Complete every quest in the game.
    # Level 32: Reach the maximum level.
    slime_diva: 50
    lord_zuulneruda: 0
    colossus: 0
    galius: 0
    lord_kaluuz: 0
    valdur: 0
    all_bosses: 0
    all_quests: 0
    level_32: 0

  achievements:
    # Whether in-game achievements are tracked as Archipelago locations.
    # When enabled (default), unlocking achievements such as 'A New Journey',
    # dungeon clears, 'Altered Vision', 'Scaling the Tower', 'Rude!', etc.
    # sends checks to other players (up to 9 locations with goal trim; more
    # without early goals).
    # When disabled, no achievement locations are placed in this slot and the
    # mod will not send their checks during play; pick this for a shorter or
    # more boss/quest-focused run.
    'false': 0
    'true': 50

  ################
  # World Access #
  ################
  random_portals:
    # How area portals are unlocked.
    # Off (default): Progressive Portals - find "Progressive Sanctum Portal" and
    # "Progressive Tuul Portal" items (two lines). Sanctum line unlocks most areas;
    # Tuul line unlocks Tuul Valley, Tuul Enclave, and Bularr Fortress.
    # On: Random Portals - find individual portal items (e.g. "Outer Sanctum Portal",
    # "Sanctum Catacombs lvl 1 Portal", etc.) to unlock specific areas and dungeon floors independently.
    'false': 50
    'true': 0

  shop_sanity:
    # Whether shop items can contain Archipelago items from other worlds.
    # When enabled, buying items from shops sends checks to other players.
    'false': 0
    'true': 50

  #############
  # Item Pool #
  #############
  equipment_progression:
    # How equipment is distributed.
    # Gated: only progressive equipment lines (Any + class tracks per Class Filter)
    # are in the pool; the mod resolves each receipt to concrete gear by tier/level.
    # Standalone gear AP names are not added. Remaining checks are filler and other
    # useful items (stones, tomes, etc.).
    # Unrestricted: progressive equipment is removed; individual gear pieces are
    # randomized directly and can appear on any check.
    gated: 0
    unrestricted: 50

  class_filter:
    # Filter equipment pool by class (progressive class gear and non-progressive
    # weapons/armor affinity).
    # All Classes: no filter. Single/dual class: only matching class gear.
    # Universal trinkets, consumables, and "Progressive Any" items are never filtered.
    all_classes: 50
    fighter: 0
    mystic: 0
    bandit: 0
    fighter_mystic: 0
    fighter_bandit: 0
    mystic_bandit: 0

  profession_tools:
    # First Fishing Rod / Pickaxe purchase at any merchant sends one global check each.
    # Static: those checks hold the real tools. Pool: first purchase sends the check and a
    # multiworld item instead of the vanilla tool (later buys at any shop are normal).
    static: 50
    pool: 0

  ######################
  # Gameplay Modifiers #
  ######################
  experience_multiplier:
    # How fast you gain experience in-game (Atlyss mod).
    # Scales XP from killing creeps and completing quests only (not XP tomes).
    # Does not change crown income or shop prices. Higher XP still helps you reach
    # Reach Level checks sooner.
    # Same tiers as Crown Multiplier (x8 / x4 / x2 / x1 / x0.75 / x0.5).
    x8_0: 0
    x4_0: 0
    x2_0: 0
    x1_0: 50
    x0_75: 0
    x0_5: 0

  crown_multiplier:
    # Crown income scaled in the Atlyss mod: creep coin drops and quest crown rewards.
    # Shop resells and Archipelago crown items are not scaled.
    # Same tiers as Experience Multiplier (x8 / x4 / x2 / x1 / x0.75 / x0.5).
    x8_0: 0
    x4_0: 0
    x2_0: 0
    x1_0: 50
    x0_75: 0
    x0_5: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
