# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Bayonetta Template

game: Bayonetta
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Bayonetta: 3.2.0 # Version of the world required for this yaml to work as expected.

Bayonetta:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  goal:
    # The goal required to complete the game. Set Goal Chapter Count to choose
    # how many chapters the count-based goals need.
    # 0 - All Chapters: Complete all 18 chapters (Prologue + I-XVI + Requiem)
    # 1 - Chapter Count: Complete a set number of chapters AND Requiem
    # 2 - Boss Rush: Complete the boss chapters (IV, VII, XI, XIII, XIV, XVI) + Requiem
    # 3 - Chapter Count (No Requiem): Complete X chapters, Requiem not required
    # 4 - Memory Fragments Hunt: Collect enough Memory Fragments from the item pool
    all_chapters: 50
    chapter_count: 0
    boss_rush: 0
    chapter_count_no_requiem: 0
    memory_fragments_hunt: 0

  goal_chapter_count:
    # Number of chapters required when using a chapter-count goal.
    # The Prologue and Requiem both count toward this number.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 17
    8: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-17: 0 # random value between 1 and 17

  memory_fragments_required:
    # Memory Fragments needed to win the Memory Fragments Hunt goal.
    # Clamped down to the number actually placed if you asked for more Eyes
    # than the item pool could hold. Accepts weighted YAML values (e.g.
    # "10: 30, 20: 50, random-range-1-100: 20").
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  memory_fragments_total:
    # Memory Fragments placed in the item pool for the Memory Fragments Hunt goal.
    # If the pool runs out of space, no more Eyes will be added - remaining
    # space keeps its usual filler mix. Extras beyond the required count give
    # slack in where you find them. Accepts weighted YAML values (e.g.
    # "15: 30, 30: 50, random-range-1-100: 20").
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100

  memory_fragments_requires_requiem:
    # Require completing Requiem to finish the Memory Fragments Hunt goal.
    'false': 0
    'true': 50

  verse_rank_target:
    # Configure verse rank target check generation mode.
    # - disabled: no rank locations added (default)
    # - any_medal: adds 1 check per verse (any valid medal rank)
    # - all_medals: adds checks for every medal tier up to Pure Platinum
    disabled: 50
    any_medal: 0
    all_medals: 0

  starting_chapter:
    # Chapter you start with unlocked. Only this chapter's unlock is precollected.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 16
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-16: 0 # random value between 1 and 16

  death_link:
    # Enable Death Link – when you die, everyone dies. When they die, you die.
    'false': 50
    'true': 0

  damage_link:
    # Enable Damage Link – shared pain. Damage you take is partially shared with
    # other Damage Link players. Never lethal on its own.
    'false': 50
    'true': 0

  trap_link:
    # Enable Trap Link – traps you receive fire for other Trap Link players, and
    # their traps fire on you.
    'false': 50
    'true': 0

  ring_link:
    # Enable Ring Link – Halos you collect are shared as rings (1 ring = 100 Halos).
    # Shop purchases are not shared.
    'false': 50
    'true': 0

  include_weapons:
    # Include weapon items (Scarborough Fair, Onyx Roses, etc.) in the item pool.
    'false': 0
    'true': 50

  include_techniques:
    # Include technique items (After Burner Kick, Bat Within, Witch Time, etc.)
    # in the item pool.
    'false': 0
    'true': 50

  include_accessories:
    # Include accessory items (Moon of Mahaa-Kalaa, Pulley's Butterfly, etc.) in the item pool.
    'false': 0
    'true': 50

  include_consumables:
    # Include lollipops, herbs, magic flutes, etc. in the item pool.
    'false': 0
    'true': 50

  include_crafting:
    # Include Unicorn Horns, Baked Geckos, and Mandragora Roots in the item pool.
    'false': 0
    'true': 50

  include_halos:
    # Include Halo bundles in the item pool.
    'false': 0
    'true': 50

  include_golden_lps:
    # Include Golden LP records in the item pool. Each LP unlocks one weapon
    # purchase at the Gates of Hell.
    'false': 0
    'true': 50

  include_chests:
    # Include treasure chest locations (45 chests across 9 chapters).
    'false': 0
    'true': 50

  include_alfheims:
    # Include Alfheim portals as randomized location checks. If disabled, they will not contain progression items.
    'false': 0
    'true': 50

  include_tears:
    # Include Umbran Tears of Blood locations (ONLY WORKS IN NORMAL MODE).
    'false': 50
    'true': 0

  include_punches:
    # Include Punch items in the item pool.
    # WARNING: When enabled, starting a new game means Punches will be locked
    # until you find the item.
    'false': 0
    'true': 50

  include_kicks:
    # Include Kick items in the item pool.
    # WARNING: When enabled, starting a new game means Kicks will be locked
    # until you find the item.
    'false': 0
    'true': 50

  include_torture_attacks:
    # Include Torture Attacks in the item pool.
    'false': 0
    'true': 50

  include_angel_arms:
    # Include Angel Arms in the item pool.
    'false': 0
    'true': 50

  trap_percentage:
    # Percentage of filler items to replace with traps. 0 = no traps, 100 = all fillers become traps.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  trap_weights:
    # Which traps can appear, and how likely each is relative to the others.
    # Set a trap to 0 to turn it off entirely.
    # Values are relative weights, NOT percentages: a trap at 20 is twice as
    # likely as one at 10, and the weights do not need to add up to anything
    # in particular. Only matters when Trap Percentage is above 0.
    # If every trap is set to 0, no traps are placed regardless of
    # Trap Percentage, and those slots keep their usual filler mix.
    Alfheim Curse Trap: 10
    Amnesia Trap: 10
    Angel Ambush Trap: 10
    Berserk Trap: 10
    Bloodletting Trap: 10
    Fragile Witch Trap: 10
    Grace & Glory Trap: 10
    Gracious & Glorious Trap: 10
    Magic Drain Trap: 10
    Nemesis Trap: 10
    Pickpocket Trap: 10
    Squash Trap: 10
    Squish Trap: 10
    Sticky Fingers Trap: 10

  prologue_visible:
    # Keep the Prologue visible in the Chapter Select menu (normally hidden until completed).
    'false': 0
    'true': 50

  chapter_blocking:
    # Only show AP-unlocked chapters in the Chapter Select menu.
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
