# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default DLCQuest Template

game: DLCQuest
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

DLCQuest:
  ###########
  # General #
  ###########
  campaign:
    # Which campaign you want to play
    basic: 50
    live_freemium_or_die: 0
    both: 0

  item_shuffle:
    # Should Inventory Items be separate from their DLCs and shuffled in the item pool
    disabled: 50
    shuffled: 0

  coinsanity:
    # Whether collecting coins are checks
    # If none, you will collect your own coins
    none: 50
    coin: 0

  #################
  # Customization #
  #################
  ending_choice:
    # Which ending is considered completion for the DLC Quest campaign, either any ending or the true ending
    any: 0
    'true': 50

  permanent_coins:
    # If purchasing a pack decreases your current coins amounts.
    'false': 50
    'true': 0

  coinbundlequantity:
    # This is the amount of coins in a coin bundle
    # You need to collect that number of coins to get a location check, and when receiving coin items, you will get bundles of this size
    # It is highly recommended to not set this value below 10, as it generates a very large number of boring locations and items.
    # In the worst case, it is 1500+ checks for a single coin
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 100
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-100: 0 # random value between 1 and 100
    low: 0 # equivalent to 5
    normal: 50 # equivalent to 20
    high: 0 # equivalent to 50

  #####################
  # Tedious and Grind #
  #####################
  time_is_money:
    # Whether the Time is Money pack is considered required to complete the grindstone.
    # If optional, you may be expected to grind 10 000 times by hand
    required: 50
    optional: 0

  double_jump_glitch:
    # Whether to include the double jump glitches in logic. Separated between the simple ones and the very difficult ones
    none: 50
    simple: 0
    all: 0

  ####################
  # Advanced Options #
  ####################
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
