# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Drehmal Template

game: Drehmal
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Drehmal: 0.3.0 # Version of the world required for this yaml to work as expected.

Drehmal:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ################
  # Goal Options #
  ################
  goal_condition:
    # Your Goal Condition for your game
    # 
    # ender_dragon - Goal when the Ender Dragon (Tethlaen) is defeated
    # closure - Goal when entering the Drehmal credits room
    # tower_hunt - Goal when Terminus Tower completion reaches a certain percentage
    ender_dragon: 50
    closure: 0
    tower_hunt: 0

  percentage_of_towers_needed:
    # The Percentage of Towers that need to be collected to Goal for Tower Hunt.
    # (Only Takes Effect when going for the Tower Hunt Goal)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  ##############
  # Item Pools #
  ##############
  excluded_advancements:
    # Determines Blacklisted advancements in the Randomizer
    # 
    # Options:
    #     "Normal" - Disables regular advancements
    #     "Hard" - Disables advancements that are hard or tedious
    #     "Exploration" - Disables advancements that are given for discovering a location
    #     "Unreasonable" - Disables advancements that are EXTREMELY hard or tedious
    ['Hard', 'Unreasonable']

  randomized_abilities:
    # Determines which abilities and recipes/interactions will be added as items in the item pool
    # If an ability is not present in the list they will be treated as unlocked from the start
    # 
    # Valid options: "Chests", "Jump", "Sprint", "Swim", "Spawn_Point", "Wither_Summoning", "Trading",
    # "Bartering", "Brewing", "Enchanting", "Smithing", "Misc_Stations", "Bucket", "Igniter", 
    # "Minecarts", "Brush", "Spyglass", "Shears", "Ender_Eye", "Fishing", "Bottles", "Compacting",
    # "Shield", "Bundles", "TNT", "Tools", "Weapons", "Archery", "Armor", "Smelting", "Dyes"
    {}

  randomized_mythicals:
    # Adds Drehmal's Mythical weapons to the item and location pool.
    'false': 0
    'true': 50

  randomized_legendaries:
    # Adds Drehmal's Legendary items to the item and location pool.
    'false': 0
    'true': 50

  randomized_terminus_towers:
    # Adds Drehmal's fast travel Terminus towers to the item and location pool. 
    # If option region_locks is selected, you will not be able to enter a region until you have obtained its corresponding Terminus tower.
    # (Capital Valley tower will always be unlocked to prevent softlocks.)
    'no': 0
    'yes': 0
    region_locks: 50

  randomized_quest_items:
    # Adds miscellaneous quest items from Drehmal to the item and location pool.
    # Fervor Stones, Frenzy Fragments, Left and Right Blade Fragments, 
    # Nihilist's Notes, Yavhlix Overrides, Foundry Levers
    'false': 0
    'true': 50

  randomized_relics:
    # Adds all four stages of each of the 11 relics to the item and location pool.
    'false': 50
    'true': 0

  scout_tedious_locations:
    # Automatically sends hints for tedious locations, including devotion relics,
    # items locked behind clearing the Foundry, and boss rewards
    'false': 0
    'true': 50

  #################
  # Traps Options #
  #################
  trap_fill_percentage:
    # Replace a percentage of junk items in the item pool with random traps
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  reverse_controls_trap_weight:
    # Likelihood of a receiving a trap which causes WASD, Shift, Jump, Break, and Place to Swap for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  inverted_mouse_trap_weight:
    # Likelihood of a receiving a trap which causes the Mouse to Invert for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  ice_trap_weight:
    # Likelihood of a receiving a trap which causes all blocks to become slippery for a short duration
    none: 0
    low: 0
    medium: 50
    high: 0

  random_effect_trap_weight:
    # Likelihood of a receiving a trap which applies a random Negative Status Effect
    none: 0
    low: 0
    medium: 50
    high: 0

  stun_trap_weight:
    # Likelihood of a receiving a trap that temporarily stops movement of the player
    none: 0
    low: 0
    medium: 50
    high: 0

  tnt_trap_weight:
    # Likelihood of a receiving a trap that spawns a block of lit TNT on the player's position
    none: 0
    low: 0
    medium: 50
    high: 0

  teleport_trap_weight:
    # Likelihood of a receiving a trap that repeatedly teleports the player similar to Chorus Fruit
    none: 0
    low: 0
    medium: 50
    high: 0

  bee_trap_weight:
    # Likelihood of a receiving a trap that Spawns 6 angry bees near the player
    none: 0
    low: 0
    medium: 50
    high: 0

  literature_trap_weight:
    # Likelihood of a receiving a trap that Opens Literature Pop-Ups
    none: 0
    low: 0
    medium: 50
    high: 0

  ######################
  # World Link Options #
  ######################
  deathlink_enabled:
    # Enable DeathLink
    'false': 50
    'true': 0

  traplink_enabled:
    # Enable TrapLink
    'false': 50
    'true': 0

  #################
  # Other Options #
  #################
  starting_location:
    akhlo_rohma: 0
    anyr_nogur: 0
    av_sal: 0
    black_jungle: 0
    capital_valley: 50
    carmine: 0
    casai: 0
    dawn_island: 0
    dusk_island: 0
    ebonfire: 0
    ebony_veldt: 0
    faehrcyle: 0
    frozen_bite: 0
    grand_pike_canyon: 0
    gulf_of_drehmal: 0
    heartwood: 0
    hellcrags: 0
    highfall_tundra: 0
    lorahn_kahl: 0
    maels_desolation: 0
    merijool: 0
    nimahj_swamp: 0
    north_tharxax: 0
    palisades_heath: 0
    purity_peaks: 0
    sahd: 0
    south_tharxax: 0
    spearhead_forest: 0
    veruhkt_plateau: 0

  music_randomizer:
    # Enable Music Randomizer
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
