# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default FNaFW Template

game: FNaFW
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

FNaFW:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ending_goal:
    # Which ending do you want to be the goal.
    scott: 50
    clock: 0
    fourth_glitch: 0
    universe_end: 0
    chipper: 0
    magic_rainbow: 0
    any: 0

  initial_characters:
    # Decides your starting characters
    vanilla: 0
    limited_random: 50
    true_random_no_halloween: 0
    true_random: 0

  vanilla_halloween:
    # Makes the Halloween Land minigames give the vanilla stuff
    'false': 0
    'true': 50

  vanilla_lasers:
    # Makes the laser switches always be found in their vanilla locations
    'false': 50
    'true': 0

  vanilla_pearl:
    # Makes the pearl always be found in its vanilla location
    'false': 50
    'true': 0

  hard_logic:
    # Makes the logic more cruel when activated (This might require you grinding money or exp.)
    'false': 50
    'true': 0

  cheap_shop:
    # Halves the price of every Item in every Shop
    'false': 0
    'true': 50

  require_find_char:
    # Makes every character location logically require the Find Characters chip
    # This means you can still find characters, but they are not logically intended to be found yet.
    'false': 0
    'true': 50

  progressive_anims:
    # Makes you get animatronics in a randomized set order, but with stronger animatronics later in the order
    'false': 0
    'true': 50

  progressive_bytes:
    # Makes you get bytes in a randomized set order, but with stronger bytes later in the order
    'false': 0
    'true': 50

  progressive_chips:
    # Makes you get chips in a randomized set order, but with stronger chips later in the order (Some chips may be excluded)
    'false': 0
    'true': 50

  area_warping:
    # How do the warp buttons function?
    # visit_area: You have to trigger the warp the same way as vanilla.
    # always: You only need the Access Switch/Access item for that area to warp there.
    # warp_item: Similar to always, but you need an additional item for warping.
    visit_area: 50
    always: 0
    warp_item: 0

  fazcoin_chests:
    # How many Fazcoin chests per area will be give out Checks
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 3
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-3: 0 # random value between 1 and 3

  halloween_minigame:
    # If the minigames from Update 2 in Halloween Land should be shuffled into the pool:
    # true: Randomizes the Accesses for the Minigames into the pool, you'll need an Item for each Minigame
    # false: Minigames are Accessible as soon as you can enter Halloween Land
    'false': 0
    'true': 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
