# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Fez Template

game: Fez
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Fez: 0.6.0 # Version of the world required for this yaml to work as expected.

Fez:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ##################
  # Goal and Logic #
  ##################
  goal:
    # Defines the goal to accomplish in order to complete the randomizer.
    # 
    # How many cubes are required to beat the randomizer. You must reach the end of the game with at least this many cubes collected.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 32
    # Maximum value is 64
    32: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-32-64: 0 # random value between 32 and 64

  num_cubes_replace_bits:
    # Replaces a certain number of golden cubes with an equivalent number of bits.
    # 
    # 1 Golden Cube = 8 Cube Bits
    # 
    # NOTE: Near the upper limit of this option, items (filler, then progression) will be automatically placed in the starting inventory to account for fewer locations than items.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 16
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-16: 0 # random value between 0 and 16

  extra_cubes:
    # Adds extra golden cubes to allow for easier goal completion.
    # 
    # Will only place up to the number of available locations.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 32
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-32: 0 # random value between 0 and 32

  shuffle_clock_antis:
    # Whether to add the anti-cubes from the clock tower to the location pool ('true' means you'll likely need to change system time or wait upto a month).
    'false': 50
    'true': 0

  randomize_abilities:
    # Whether to randomize the ability to carry objects and the ability to turn objects.
    # 
    # NOTE: The ability to turn objects also applies to certain interactions not involving grabbable handles (i.e., the skulls in Cemetary and the bookshelf door in Library).
    'false': 50
    'true': 0

  knowledge_logic:
    # Whether to have knowledge sources required for logic (e.g. Counting Cube needed before Bell Tower Anti-Cube)
    'false': 50
    'true': 0

  ################
  # Filler Items #
  ################
  trap_percentage:
    # Replaces filler items with traps, at the specified rate.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  trap_weights:
    # Specify the weights determining how many of each trap item will be in your itempool.
    # 
    # If you don't want a specific type of trap, you can set the weight for it to 0.
    Rotation Trap: 1

  ########
  # Misc #
  ########
  scramble_tetrominos:
    # Whether to randomly scramble the inputs for the Tetromino codes ('true' means for example that the ▀█▄ tetromino will require you to jump instead of LT).
    'false': 50
    'true': 0

  disable_visual_pain:
    # Disables effects that are make eyes not happy like (quantum room and lightning)
    # 
    # NOTE: For the lightning levels, the invisible triles remain invisible due to a bug that crashes the game if rendering them.
    #       Hopefully this will be fixed for a future release.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
