# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default ICEwall Template

game: ICEwall
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

ICEwall:
  ################
  # Game Options #
  ################
  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  difficulty:
    # Sets which difficulty mode(s) will be count towards the goal.
    # (note: both difficulties will be available for checks regardless)
    hard_only: 0
    both: 50

  ship_count:
    # How many different ship/difficulty combinations you need to win with.
    # (note: will be capped to 10 if Difficulty is set to Hard Only)
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  starting_ship:
    # Which ship starts unlocked
    blue: 50
    invader: 0
    lightning: 0
    duran: 0
    twin: 0
    spades: 0
    big_f: 0
    mothership: 0
    glass: 0
    rotn: 0

  starting_difficulty:
    # Which difficulty starts unlocked for the chosen ship
    normal: 50
    hard: 0

  ##################
  # Filler Options #
  ##################
  damage_multiplier:
    # Adds a permanent +1% damage multiplier to your run per stack.
    'false': 50
    'true': 0

  projectile_size_multiplier:
    # Adds a permanent +1% projectile size multiplier to your run per stack.
    'false': 50
    'true': 0

  projectile_speed_multiplier:
    # Adds a permanent +5% projectile speed multiplier to your run per stack.
    'false': 50
    'true': 0

  score_multiplier:
    # Increase your end of run score. (Purely visual and has no impact on gameplay.)
    # Will be treated as enabled if no other filler items are turned on.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
