# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Mindustry Template

game: Mindustry
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Mindustry:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  tutorial_skip:
    # Remove the need to complete the tutorial and unlock tutorial related tech. Grant a free launch for every selected planet.
    'false': 50
    'true': 0

  campaign_choice:
    # Select Serpulo, Erekir or both for the randomized campaign.
    serpulo_only: 50
    erekir_only: 0
    all_planets: 0

  goal:
    # The goal for the multiworld
    resources: 50
    conquest: 0

  disable_invasions:
    # Disable invasions and prevent losing progress.
    'false': 50
    'true': 0

  faster_production:
    # Enable faster production and harvesting of resources.
    'false': 50
    'true': 0

  faster_unit_production:
    # Enable faster unit production.
    'false': 50
    'true': 0

  faster_conveyor:
    # Enable faster conveyor.
    'false': 50
    'true': 0

  death_link:
    # Enable death link.
    'false': 50
    'true': 0

  death_link_mode:
    # Select the death link mode.
    death_link_unit: 50
    death_link_core: 0
    death_link_core_russian_roulette: 0

  military_level_tracking:
    # Ensure the player has enough military power to clear sectors. If turned off, the logic will consider that the player can clear every sector once they have the minimal requirement to land on that sector.
    'false': 0
    'true': 50

  randomize_core_units_weapon:
    # Will randomize core units weapon. Erekir core unit will be made vulnerable and be given an ability instead.
    'false': 50
    'true': 0

  logistic_distribution:
    # Change how logistics research are distributed.
    randomized_logistics: 0
    early_logistics: 50
    local_early_logistics: 0
    starter_logistics: 0

  progressive_drills:
    # Makes Drills progressive.
    'false': 50
    'true': 0

  progressive_generators:
    # Makes Generators progressive.
    'false': 50
    'true': 0

  progressive_pumps:
    # Makes Pumps progressive.
    'false': 50
    'true': 0

  make_early_roadblocks_local:
    # Make items that could block the player early on local.
    'false': 50
    'true': 0

  amount_of_resources_required:
    # The amount of resources required to complete the 'Every resources collection' goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 1000000
    2000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-1000000: 0 # random value between 1 and 1000000

  core_russian_roulette_chambers:
    # The number of chambers for the Core Russian roulette option. If you select X amount of chambers, you will have 1 in a X chance of having your cores destroyed
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 100
    6: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-100: 0 # random value between 2 and 100

  factory_malfunction_trap:
    # Add the Factory malfunction trap to the filler pool
    'false': 50
    'true': 0

  launch_wave_trap:
    # Add the Launch wave trap to the filler pool (Only work for serpulo campaign)
    'false': 50
    'true': 0

  construction_speed_buffs:
    # Add the Construction speed buffs to the filler pool
    'false': 50
    'true': 0

  research_discount_buffs:
    # Add the Research discount buffs to the filler pool
    'false': 50
    'true': 0

  add_sectors_as_locations:
    # Add selected campaign(s) sectors as locations in the research tech tree.
    'false': 50
    'true': 0

  add_resources_as_locations:
    # Add selected campaign(s) resources as locations in the research tech tree.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
