# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Parkitect Template

game: Parkitect
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Parkitect:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Scenario Options #
  ####################
  scenario:
    # Choose which scenario you'd like to play!
    # First 4 are from a custom Campaign.
    # "Maple Meadows" - "HappyCo. Bakery" are Main Campaign.
    # "Yucatán Ridge" - "The Moon" are Taste of Adventure (DLC) Campaign
    lakeside_gardens: 50
    dusty_ridge_ranch: 0
    the_broken_atoll: 0
    magma_falls: 0
    maple_meadows: 0
    chanute_airfield: 0
    victoria_lake: 0
    western_roundup: 0
    coral_caldera: 0
    mystic_oasis: 0
    nova_labs: 0
    archipelago_adventures: 0
    adventure_island: 0
    batavia_cay: 0
    ice_shelf_islands: 0
    happyco_harbor: 0
    biscayne_beach: 0
    highway_hijinks: 0
    honey_hills: 0
    orchard_acres: 0
    coaster_canyon: 0
    hickory_hill: 0
    pagoda_valley: 0
    kaiserberg: 0
    sakura_gardens: 0
    silica_slopes: 0
    disaster_peaks: 0
    robopark: 0
    sheer_cliffs: 0
    zalgonia: 0
    happyco_bakery: 0
    yucatan_ridge: 0
    brimstone_peak: 0
    candyland: 0
    timber_creek: 0
    jungle_adventure: 0
    technopolis: 0
    dragon_valley: 0
    victoria_island: 0
    celeste_mountain: 0
    the_moon: 0

  difficulty:
    # Choose a difficulty for the randomization. This will make Checks harder to complete.
    easy: 0
    medium: 50
    hard: 0
    extreme: 0

  ###############
  # DLC Options #
  ###############
  dlc1:
    # Taste of Adventures DLC
    'no': 50
    'yes': 0

  dlc2:
    # Booms and Blooms DLC
    'no': 50
    'yes': 0

  dlc3:
    # Dinos and Dynasties DLC
    'no': 50
    'yes': 0

  ###############
  # Extra items #
  ###############
  utility_buildings:
    # Adding all 4 Utility Buildings to the pool.
    'false': 50
    'true': 0

  decorations:
    # Adding all 11 Decoration Themes to the pool.
    # (9 Items if not having DLC "Dinos and Dynasties DLC")
    'false': 50
    'true': 0

  statistics:
    # Adding all 31 Statistics to the pool, if possible.
    'false': 50
    'true': 0

  #######
  # QoL #
  #######
  guaranteed_unlocked_starter:
    # Starter Attraction/Shop is guaranteed unlocked from the beginning.
    'no': 0
    'yes': 50

  early_toilets:
    # First 30 items includes the Toilets.
    'no': 0
    'yes': 50

  early_cash_machine:
    # First 30 items includes the Cash Machine.
    'no': 0
    'yes': 50

  early_first_aid_room:
    # First 30 items includes the First Aid Room.
    'no': 0
    'yes': 50

  early_edible_shop:
    # First 30 items includes a Food or Drink Stall.
    'no': 0
    'yes': 50

  early_ride:
    # First 30 items includes a random Ride.
    # display_name = "Early Ride"
    'no': 0
    'yes': 50

  early_decoration:
    # First 30 items includes a Decoration Theme.
    'no': 0
    'yes': 50

  early_staff_room:
    # First 30 items includes a Staff Room.
    'no': 0
    'yes': 50

  early_training_room:
    # First 30 items includes the Training Room.
    'no': 0
    'yes': 50

  ################
  # Goal Options #
  ################
  goal_guests:
    # Choose how many guests are required to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 200
    # Maximum value is 2500
    1000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-200-2500: 0 # random value between 200 and 2500

  goal_money:
    # Choose how much money is required to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 50000
    # Maximum value is 500000
    100000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-50000-500000: 0 # random value between 50000 and 500000

  goal_coasters:
    # Choose how many coasters are required to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 12
    4: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-12: 0 # random value between 0 and 12

  goal_coaster_excitement:
    # Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  goal_coaster_intensity:
    # Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    50: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  goal_ride_profit:
    # Choose how much profit you need from all rides to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10000
    1500: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10000: 0 # random value between 0 and 10000

  goal_park_tickets:
    # Choose how many park tickets has to be sold to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20000: 0 # random value between 0 and 20000

  goal_shops:
    # Choose how many shops are required to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 100
    30: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-100: 0 # random value between 0 and 100

  goal_shop_profit:
    # Choose how much profit you need from shops to win the scenario
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 3000
    500: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-3000: 0 # random value between 0 and 3000

  #####################
  # Challenges/Checks #
  #####################
  challenge_maximum_customers:
    # If a challenge determines you need a ride or shop with a maximum amount of customers, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  challenge_maximum_excitement:
    # If a challenge determines you need a rollercoaster with a maximum excitement, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  challenge_maximum_intensity:
    # If a challenge determines you need a rollercoaster with a maximum intensity, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  challenge_maximum_nausea:
    # If a challenge determines you need a rollercoaster with a maximum nausea, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 70
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-70: 0 # random value between 0 and 70

  challenge_maximum_satisfaction:
    # If a challenge determines you need a rollercoaster with a maximum satisfaction, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 80
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-80: 0 # random value between 0 and 80

  challenge_maximum_coaster_revenue:
    # If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10000: 0 # random value between 0 and 10000

  challenge_maximum_ride_revenue:
    # If a challenge determines you need a ride with a total revenue, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5000: 0 # random value between 0 and 5000

  challenge_maximum_shop_revenue:
    # If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5000: 0 # random value between 0 and 5000

  challenge_maximum_ride_profit:
    # If a challenge determines you need a ride with a total profit, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5000
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5000: 0 # random value between 0 and 5000

  challenge_maximum_shop_profit:
    # If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 2500
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-2500: 0 # random value between 0 and 2500

  challenge_enable_decoration:
    # Determines if a challenge need an Attraction with a specific Decoration rating.
    # Difficulty depending on the value.
    'false': 50
    'true': 0

  challenge_maximum_photos:
    # If a challenge determines you need a Rollercoaster with sold photos, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 750
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-750: 0 # random value between 0 and 750

  challenge_maximum_ride_vouchers:
    # If a challenge determines you need a ride with redeemed vouchers, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 250
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-250: 0 # random value between 0 and 250

  challenge_maximum_shop_vouchers:
    # If a challenge determines you need a shop with redeemed vouchers, this value will be the lowest it can ask for.
    # If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 250
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-250: 0 # random value between 0 and 250

  challenge_park_guests:
    # Adding Challenge with "Have X amount of Guests in your Park""
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 25
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-25: 0 # random value between 0 and 25

  challenge_employees:
    # Adding Challenge with "Have X amount of Employees""
    # Difficulty depends on the Experience Level an Employee must have
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 25
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-25: 0 # random value between 0 and 25

  challenge_pay_money:
    # Adding Challenge with "Pay X amount of Money""
    # Depending on the Difficulty and if "goal_money" is set
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  challenge_skips:
    # by default, every game start with 5 skips to, well, skip a challenge. This will add additional skips to be found in the item pool.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  #########
  # Traps #
  #########
  trap_player_money:
    # When found, little Money is added to your Bank Account! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_attraction_breakdown:
    # When found, instantly break specific amount of Attraction/s! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_attraction_voucher:
    # When found, certain Guests will receive an Attraction Voucher in your Park! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_shops_ingredient:
    # When found, ProductShops ingredients needs to be restocked! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_shops_clean:
    # When found, Shops needs to be cleaned! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_shops_voucher:
    # When found, some Guests will receive a Shop Voucher in your Park! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_employees_hiring:
    # When found, instantly Hire randomly picked Employees in your park! Adding traps will increase the total number of items in the world.
    # The difficulty decides how many of them will be hired!
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_employees_training:
    # When found, instantly send randomly picked Employees to the training room! Adding traps will increase the total number of items in the world.
    # The difficulty decides how many of them will be training!
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_employees_tired:
    # When found, instantly raise Employes tiredness! Adding traps will increase the total number of items in the world.
    # The difficulty decides how many of them will be tired!
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  trap_weather:
    # When found, Rainy, Cloudy, Sunny or Stormy Weather is comming over! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  trap_guests_spawn:
    # When found, a wave of certain Guests appears in your Scenario! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  trap_guests_kill:
    # When found, certain Guests will disappear in your Scenario! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_money:
    # When found, certain Guests will receive or lose their Money in your Park! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_hunger:
    # When found, Guests will be hungry! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_thirst:
    # When found, Guests will be thirsty! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_bathroom:
    # When found, alot of Guests will be running to the next toilet! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_vomit:
    # When found, Too many Guests will try to find the next First-Aid room or Trashcan! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_happiness:
    # When found, certain Guests will just be happy! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_tiredness:
    # When found, certain Guests will just be tired! Adding traps will increase the total number of items in the world.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 15
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-15: 0 # random value between 0 and 15

  trap_guests_vandal:
    # When found, certain Guests become a Vandal! Adding traps will increase the total number of items in the world.
    # The difficulty decides how many Guests vandalizing your Park!
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 30
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-30: 0 # random value between 0 and 30

  trap_research:
    # When found, certain Decoration (Path Attachments included) Theme, Attraction/s or Shop/s have to be researched again.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 35
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-35: 0 # random value between 0 and 35

  trap_link:
    # When a player found a Trap, it will spread to everyone that has TrapLink enabled!
    # 
    # You're able to change TrapLink with commands (case-insensitive):
    # - !!toggleTrapLink = Toggle the TrapLink
    # - !!joinTrapLink = Join the TrapLink
    # - !!leaveTrapLink = Leave the TrapLink
    'false': 50
    'true': 0

  #########
  # Rules #
  #########
  guests_money_flux:
    # (If Guest Money Trap is enabled!)
    # Decides if the Guest receive or/and lose money.
    adding: 0
    removing: 0
    mixed: 50

  progressive_speedups:
    # If included, the ability to use the speedups at the window will be restricted behind an item. 6 items total will be added, each progressively unlocking a faster speed.
    # Game Speedups (0x, 1x, 2x, 3x) are always usable.
    'false': 50
    'true': 0

  release_mode:
    # Checks/Challenges will *not* be removed when Park Goal completed.
    # Bigger Async profits from this option when it is 'false'.
    # 
    # Note: When "Release Mode" is enabled, all Challenges/Checks are removed.
    # 
    # You're able to change it with commands (case-insensitive):
    # - !!toggleReleaseMode = Toggle the Release Mode
    # - !!disableReleaseMode = Disable Release Mode
    # - !!enableReleaseMode = Enable Release Mode
    'false': 0
    'true': 50

  ##################
  # Parkitect Mods #
  ##################
  parkitect_mods:
    # Enable or disable individual Parkitect mods below.
    # Steam Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3647109901
    # 
    # You can ignore this setting. It is always on.
    'false': 0
    'true': 50

  dragon_shop:
    # Dragon Shop (Recommended)
    'false': 50
    'true': 0

  taco_shop:
    # Taco Shop (Recommended)
    'false': 50
    'true': 0

  pancake_shop:
    # Pancake Shop (Recommended)
    'false': 50
    'true': 0

  revolution_attraction:
    # Revolution
    'false': 50
    'true': 0

  monster_attraction:
    # Monster
    'false': 50
    'true': 0

  inverter_and_somersault_attraction:
    # Inverter & Somersault
    'false': 50
    'true': 0

  circus_show_attraction:
    # Circus Show (Recommended)
    'false': 50
    'true': 0

  jump_attraction:
    # Jump²
    'false': 50
    'true': 0

  rockin_tug_attraction:
    # Rockin' Tug (Recommended)
    'false': 50
    'true': 0

  fish_barrel_attraction:
    # Fish In A Barrel
    'false': 50
    'true': 0

  hopper_attraction:
    # Hopper (Recommended)
    'false': 50
    'true': 0

  demon_drop_attraction:
    # Demon Drop
    'false': 50
    'true': 0

  roto_shake_attraction:
    # RotoShake
    'false': 50
    'true': 0

  hexentanz_attraction:
    # Hexentanz
    'false': 50
    'true': 0

  power_swing_and_mega_swing_attraction:
    # Power Swing & Mega Swing
    'false': 50
    'true': 0

  kraken_attack_attraction:
    # Kraken Attack (Recommended)
    'false': 50
    'true': 0

  corkscrew_coaster:
    # Corkscrew Coaster (Recommended)
    'false': 50
    'true': 0

  inverted_launch_coaster:
    # Inverted Launch Coaster
    'false': 50
    'true': 0

  quadruple_rail_coaster:
    # Quadruple Rail Coaster (Recommended)
    'false': 50
    'true': 0

  retro_steel_coaster:
    # Retro Steel Coaster (Recommended)
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
