# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default PokePark Template

game: PokePark
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    PokePark: 1.2.6 # Version of the world required for this yaml to work as expected.

PokePark:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  death_link:
    # Sends a DeathLink when losing a Power Competition. Depending on the game version, the Power Competition's
    # location, and other circumstances, some losses may not send a DeathLink right now.
    # 
    # DeathLinks from other players can be received anywhere in the game. More information can be found in the
    # documentation.
    'false': 50
    'true': 0

  ########
  # Goal #
  ########
  goal:
    # Determines the goal required to complete the world.
    # 
    # Mew: Complete Mew's Power Competition (default).
    # Postgame: Complete the postgame Prisma completion, which requires all Friendships.
    mew: 50
    postgame: 0

  #############
  # Entrances #
  #############
  randomize_attraction_entrances:
    # Randomizes Attraction Entrances among themselves. Entering an Attraction may lead to a different Attraction.
    'false': 50
    'true': 0

  randomize_treehouse_gates_entrances:
    # Randomizes the Zone Gates in the Treehouse among themselves. Entering a Gate may lead to a different Zone.
    'false': 50
    'true': 0

  randomize_fast_travel_entrances:
    # Randomizes Drifblim Fast Travel Entrances among themselves.
    # 
    # Each Fast Travel route is randomized separately based on its starting Zone and selected destination. For example,
    # traveling from the Meadow Zone to the Beach Zone may lead somewhere different than traveling from the Cavern Zone
    # to the Beach Zone.
    # 
    # Enabling this option automatically disables unlocking Fast Travel through Taxi Stops.
    'false': 50
    'true': 0

  randomize_general_entrances:
    # Randomizes general overworld Entrances, such as the connection between the Meadow Zone Main Area and the Venusaur
    # Area.
    'false': 50
    'true': 0

  mix_entrance_pools:
    # Combines all enabled Treehouse Gate, Fast Travel, and General Entrance pools into one randomized pool. Attraction
    # Entrances remain in their own pool.
    'false': 50
    'true': 0

  ########
  # Misc #
  ########
  power_starting_mode:
    # Determines which Power Items are added to the starting inventory.
    # For fully custom starting Powers, set this to 'None' and use the StartInventoryPool option instead
    # 
    # Full: Start with all Power Items, including Double Dash.
    # None: Start with no Power Items.
    # Vanilla: Start with one Thunderbolt and one Dash (default).
    # Thunderbolt: Start with one Thunderbolt.
    # Dash: Start with one Dash.
    # IronTail: Start with one Iron Tail.
    # Randomize: Start with a random number of each Power Item, including Double Dash.
    full: 0
    none: 0
    vanilla: 50
    thunderbolt: 0
    dash: 0
    iron_tail: 0
    randomize: 0

  start_fast_travel:
    # Determines how many Fast Travel Items are added to the starting inventory.
    # 
    # None: Start with no Fast Travel Items (default).
    # One: Start with one random Fast Travel Item.
    # All: Start with all Fast Travel Items.
    none: 50
    one: 0
    all: 0

  num_required_battle_count:
    # Determines the number of required consecutive Wins to challenge Battle count Pokemon e.g. Scyther
    # 
    # Set this to 0 to remove the consecutive Battle requirement.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 7
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-7: 0 # random value between 0 and 7

  num_required_prisma_count_skygarden:
    # Determines how many Prisma Shards are required to travel to Skygarden with Piplup in the Treehouse.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 14
    14: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-14: 0 # random value between 1 and 14

  in_zone_road_blocks:
    # Adds Roadblock Items for obstacles inside the Zones, such as the Beach Zone Bridges.
    # 
    # When disabled, all affected Roadblock Items are added to the starting inventory.
    'false': 0
    'true': 50

  harder_enemy_ai:
    # Pokémon always use their harder AI during Power Competitions. Logic requirements are increased to account for the
    # additional difficulty, but individual matchups may still be harder depending on player skill and know-how.
    'false': 50
    'true': 0

  unlock_fast_travel_with_taxi_stop:
    # Unlocks Fast Travel to reachable Zones when interacting with the Taxi Stops beside Drifblim.
    # 
    # This option is automatically disabled when Fast Travel Entrances are randomized.
    'false': 0
    'true': 50

  show_client_text_ingame:
    # Displays Archipelago Client messages inside the game. This can also be toggled from the PokePark Client.
    'false': 0
    'true': 50

  fps_enhancement_patch:
    # Unlocks the frame rate up to 60 FPS.
    'false': 50
    'true': 0

  #############
  # Locations #
  #############
  remove_battle_power_comp_locations:
    # Removes Battle Power Competition Locations. Battles can still be played to gain Berries but will no longer send
    # Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_chase_power_comp_locations:
    # Removes Chase Power Competition Locations. Chases can still be played to gain Berries but will no longer send
    # Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_quiz_power_comp_locations:
    # Removes Quiz Power Competition Locations. Quizzes can still be played to gain Berries but will no longer send
    # Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 0
    'true': 50

  remove_hide_and_seek_power_comp_locations:
    # Removes Hide and Seek Power Competition Locations. Hide and Seek can still be played to gain Berries but will no
    # longer send Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_errand_power_comp_locations:
    # Removes Errand Locations. Errands can still be completed to gain Berries but will no longer send Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_misc_power_comp_locations:
    # Removes miscellaneous Friendship Locations that do not belong to another Power Competition category. These
    # activities can still be completed to gain Berries but will no longer send Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_power_training_locations:
    # Removes Power Training Locations, such as Thunderbolt Training with Electabuzz.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_attraction_locations:
    # Removes the individual Pokémon Record Locations from Attractions. Attractions can still be played to gain Berries,
    # and their Prisma Locations are not removed by this option.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 0
    'true': 50

  remove_attraction_prisma_locations:
    # Removes the Prisma Location from each Attraction. Attractions can still be played to gain Berries, and their
    # individual Pokémon Record Locations are not removed by this option.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_pokemon_unlock_locations:
    # Removes Locations for unlocking Pokémon in the overworld, such as Caterpie's Tree and Shroomish's Crate.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  remove_legendary_pokemon_power_comp_locations:
    # Removes Legendary Pokémon Power Competition Locations, such as Celebi. These competitions can still be played to
    # gain Berries but will no longer send Location Checks.
    # 
    # WARNING: Removing too many Location types may leave too few Locations for the required progression Items.
    'false': 50
    'true': 0

  each_zone:
    # Pokémon that appear in multiple Zones become separate Locations for each Zone.
    # 
    # For example, Bonsly in the Meadow, Cavern, and Magma Zones becomes three separate Locations instead of one shared
    # Location.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
