# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Terraria Template

game: Terraria
requires:
  version: 0.6.6 # Version of Archipelago required for this yaml to work as expected.

Terraria:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  calamity:
    # Calamity mod bosses and events are shuffled
    'false': 50
    'true': 0

  getfixedboi:
    # Generation accomodates the secret, very difficult "getfixedboi" seed
    'false': 50
    'true': 0

  goal:
    # The victory condition for your run. Stuff after the goal will not be shuffled.
    # Primordial Wyrm and Boss Rush are accessible relatively early, so consider "Items" or
    # "Locations" accessibility to avoid getting stuck on the goal.
    mechanical_bosses: 50
    calamitas_clone: 0
    plantera: 0
    golem: 0
    empress_of_light: 0
    lunatic_cultist: 0
    astrum_deus: 0
    moon_lord: 0
    providence_the_profaned_goddess: 0
    devourer_of_gods: 0
    yharon_dragon_of_rebirth: 0
    zenith: 0
    calamity_final_bosses: 0
    primordial_wyrm: 0
    boss_rush: 0

  early_achievements:
    # Adds checks upon collecting early Pre-Hardmode achievements. Adds many sphere 1 checks.
    'false': 0
    'true': 50

  normal_achievements:
    # Adds checks upon collecting achivements not covered by the other options. Achievements for
    # clearing bosses and events are excluded.
    'false': 0
    'true': 50

  grindy_achievements:
    # Adds checks upon collecting grindy achievements
    'false': 50
    'true': 0

  fishing_achievements:
    # Adds checks upon collecting fishing quest achievements
    'false': 50
    'true': 0

  fill_extra_checks_with:
    # Applies if you have achievements enabled. "Useful Items" helps to make the early game less grindy.
    # Items are rewarded to all players in your Terraria world.
    coins: 0
    useful_items: 50

  death_link:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
