# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Wikipelago Template

game: Wikipelago
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Wikipelago: 1.0.1 # Version of the world required for this yaml to work as expected.

Wikipelago:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  check_count:
    # Number of Start→Target rounds. Generation still fails if the enabled article pool is too small.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 999
    40: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-999: 0 # random value between 10 and 999

  required_fragments:
    # Knowledge Fragments needed to reveal and clear the Grand Goal.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 200
    7: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-200: 0 # random value between 1 and 200

  additional_fragments_in_pool:
    # Extra Knowledge Fragments placed in the item pool beyond required_fragments (goal still needs only the required count).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 200
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-200: 0 # random value between 0 and 200

  start_rounds_unlocked:
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-999: 0 # random value between 1 and 999

  rounds_per_unlock:
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 999
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-999: 0 # random value between 1 and 999

  random_goal_article:
    # Kept for existing YAMLs. The Grand Goal always comes from that wiki
    # language's goal pool; this toggle is ignored. Knowledge Fragments still
    # unlock the question; landing on the answer page still sends Victory.
    'false': 0
    'true': 50

  searchsanity:
    'false': 50
    'true': 0

  scrollsanity:
    'false': 50
    'true': 0

  randomize_tables:
    # When enabled, Wikipedia tables stay hidden until Table Lens is received.
    'false': 50
    'true': 0

  randomize_pictures:
    # When enabled, Wikipedia images/galleries stay hidden until Picture Lens is received.
    'false': 50
    'true': 0

  randomize_incipit:
    # When enabled, the lead/intro section stays hidden until Lead Lens is received.
    'false': 50
    'true': 0

  randomize_infoboxes:
    # When enabled, infoboxes stay hidden until Infobox Lens is received.
    'false': 50
    'true': 0

  randomize_toc:
    # When enabled, the table of contents stays hidden until Contents Lens is received.
    'false': 50
    'true': 0

  randomize_navboxes:
    # When enabled, navboxes and See also hubs stay hidden until Navbox Lens is received.
    'false': 50
    'true': 0

  randomize_hatnotes:
    # When enabled, hatnotes stay hidden until Hatnote Lens is received.
    'false': 50
    'true': 0

  randomize_references:
    # When enabled, footnotes/references stay hidden until Reference Lens is received.
    'false': 50
    'true': 0

  search_starting_letters:
    none: 50
    all_vowels: 0
    etaoi: 0
    raise: 0

  wikipedia_language:
    # Wikipedia language edition for article titles and page fetches (one per slot).
    en: 50
    fr: 0
    de: 0
    es: 0
    it: 0
    pt: 0
    nl: 0
    sv: 0
    pl: 0

  include_video_games:
    'false': 0
    'true': 50

  include_movies:
    'false': 0
    'true': 50

  include_tv_shows:
    'false': 0
    'true': 50

  include_anime_manga:
    'false': 0
    'true': 50

  include_sports:
    'false': 0
    'true': 50

  include_science_space:
    'false': 0
    'true': 50

  include_technology:
    'false': 0
    'true': 50

  include_history:
    'false': 0
    'true': 50

  include_geography:
    'false': 0
    'true': 50

  include_food_cuisine:
    'false': 0
    'true': 50

  include_art_literature:
    'false': 0
    'true': 50

  include_mythology_folklore:
    'false': 0
    'true': 50

  include_music:
    'false': 0
    'true': 50

  include_politics:
    'false': 0
    'true': 50

  include_famous_people:
    'false': 0
    'true': 50

  include_miscellaneous:
    # Catch-all pages that matched no other category (or have no Wikidata entity).
    'false': 0
    'true': 50

  include_animals:
    'false': 0
    'true': 50

  include_biology_medicine:
    'false': 0
    'true': 50

  include_sensitive_pages:
    # When off (default), pages flagged sensitive (pornography, BDSM / sadomasochism /
    # sexual roleplay, terrorism, violent/sexual crime, illicit drugs) are excluded
    # from round targets and from the Grand Goal pool even if they match an enabled
    # category. When on, those pages may appear if they also match an enabled category.
    'false': 50
    'true': 0

  goal_article_preset:
    # Deprecated and ignored. Kept so existing YAMLs still parse. The Grand
    # Goal always comes from the language goal pool, not this list.
    minecraft: 0
    the_legend_of_zelda: 0
    dark_souls: 50
    elden_ring: 0
    super_mario_bros: 0
    pokemon_red_and_blue: 0
    chess: 0
    catan: 0
    the_dark_knight: 0
    star_wars_film: 0
    lord_of_the_rings_fellowship: 0
    the_matrix: 0
    avatar_the_last_airbender: 0
    breaking_bad: 0
    stranger_things: 0
    game_of_thrones: 0
    the_simpsons: 0
    spongebob_squarepants: 0
    super_smash_bros_ultimate: 0
    halo_combat_evolved: 0

  deaths:
    # When enabled, revisiting a page already visited this round causes a death (random Wikipedia page).
    'false': 50
    'true': 0

  death_link:
    # When enabled, join Archipelago DeathLink (send and receive).
    'false': 50
    'true': 0

  link_bombs:
    # When enabled (and Deaths is on), random links on each page may be bombs that cause a death.
    'false': 50
    'true': 0

  link_bomb_density:
    # How many bomb links to try to place per page (capped at half the eligible links). Requires Deaths and Link Bombs.
    few: 50
    more: 0
    insane: 0

  trap_count:
    # Number of trap items (Foggy Links / Missing Links / Wrong Wiki) added to the pool before Footnote filler.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99

  trap_type:
    # Which trap items to generate and accept from Trap Link.
    # 
    # ``all`` includes Foggy Links, Missing Links, and Wrong Wiki.
    # ``both`` is deprecated and has the same effect as ``all``.
    all: 50
    only_foggy_links: 0
    only_missing_links: 0
    only_wrong_wiki: 0

  trap_link:
    # When enabled, share traps with other Trap Link players (send and receive). Independent of Trap Count.
    'false': 50
    'true': 0

  toggle_bingo_letterpairs:
    # When enabled, add letter-pair bingo board(s) with row/column/diagonal/full-card checks.
    'false': 0
    'true': 50

  bingo_letterpairs_grid:
    # Bingo grid size N (N×N cells). Weighted sample from the slot language's Scrabble letter-pair frequencies (3-20).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 3
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-3-20: 0 # random value between 3 and 20

  bingo_cards_start:
    # How many letter-pair bingo boards are unlocked from the start (0 = all boards locked behind Progressive Bingo Card).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  bingo_card_unlocks:
    # Number of Progressive Bingo Card items in the pool (extra boards beyond Bingo Cards Start).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  bingo_stamp_unlocks:
    # Number of Progressive Bingo Stamp items in the pool (each stamps one empty cell on one unlocked board, once per game).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 20
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-20: 0 # random value between 0 and 20

  back_depth_start:
    # Starting Back depth per round (0 = Back locked until Progressive Back items are found).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  back_depth_unlocks:
    # Number of Progressive Back items in the pool (each raises per-round Back depth by 1).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  target_rerolls_start:
    # Starting target rerolls available each round.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  target_reroll_unlocks:
    # Number of Progressive Reroll items in the pool (each raises per-round reroll max by 1).
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 5
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-5: 0 # random value between 0 and 5

  branch_count:
    # How many main-road rounds are crossroads (Branch N needs N keys plus that finished crossroad). 0 disables branches.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  branch_length:
    # Rounds in each unlocked side branch chain.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 20
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-20: 0 # random value between 1 and 20

  additional_branch_keys:
    # Extra Branch Key items in the pool beyond branch_count. Still progression; extras do not open more branches.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
