Angband Multiworld Setup Guide
Required Software
- A copy of the Archipelago-enabled Angband build (the patched
angband.exeand its DLLs, from this repository). - An Archipelago install (for generating/hosting), version 0.6.4 or newer.
- The
angband.apworldinstalled into your Archipelagocustom_worlds(orworlds) folder.
Installing the apworld
- Build/zip the
apworld/folder intoangband.apworld(a zip whose single top level folder matches the package name). - Drop
angband.apworldinto your Archipelagocustom_worldsdirectory, or run it through the Archipelago Launcher's "Install APWorld" option.
Creating a Config (.yaml)
Generate a template from the Archipelago Launcher ("Generate Template Options") or the WebHost. Key options:
- Artifacts As Checks (default on): artifacts become Archipelago location checks and the multiworld hands out the real artifacts as items. Descending the dungeon then requires the "Progressive ... Artifact" items you receive. Turn this off for a pure unique-monster hunt with normal artifact drops.
- Death Link: when on, dying takes down everyone else who has Death Link on, and their deaths take you down too.
Joining a Multiworld Game
- Launch the patched Angband.
- When prompted, enter the server address (
host:port) and your slot name. - Play. Killing a unique monster sends that location's check; with Artifacts As Checks on, picking up an artifact does too. Received items are delivered to your home.
What are the checks?
- Unique monster kills — every named unique you slay is a check.
- Artifact pickups (when Artifacts As Checks is enabled) — picking up each artifact is a check.
Goal
Reach the bottom of the dungeon and slay Morgoth, Lord of Darkness.