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Kirby Super Star Ultra Guide

Kirby Super Star Ultra Randomizer Setup Guide

Important

As we are using BizHawk, this guide is only applicable to Windows and Linux systems. This APWorld is still in development, so expect bugs! If you find a bug, please report it to the #future-game-design thread for this game!

Required Software

Configuring your YAML file

What is a YAML file, and why do I need one?

Your YAML file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.

Where do I get a YAML file?

Install the download .apworld file with the Archipelago Launcher. In the launcher, click "Generate Template Options" to generate a template YAML. You can make a copy of this template, and edit it to configure your settings.

Joining a MultiWorld Game

Obtain your NDS patch file

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apkssu extension.

Double-click on your .apkssu file to start your client and start the ROM patch process. Once the process is finished, the client and the emulator will be started automatically, if you associated the extension to the client as recommended. If the extension isn't associated', select the BizHawk client or the Archipelago Launcher as the program to open the .apkssu file with.

Connect client to emulator

Once both the client and the emulator are started, you must connect them, if this is not done automatically. Within the emulator click on the "Tools" menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.

Navigate to your Archipelago install folder and open data/lua/connector_bizhawk_generic.lua.

Connect to the Multiserver

To connect the client to the multiserver simply put slotname:password@<address>:<port> on the textfield on top and press enter or Connect. If the server does not have a password, put None as the password. An alternative way to connect is typing /connect <address>:<port> [password] into the bottom text field and then typing your slot name when prompted.