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MegaMan Battle Network 6 Guide

Setup Guide for MegaMan Battle Network 6 Archipelago

Important

As we are using Bizhawk, this guide is only applicable to Windows and Linux systems.

Required Software

Configuring Bizhawk

Once Bizhawk has been installed, open Bizhawk and change the following settings:

It is strongly recommended to associate GBA rom extensions (*.gba) to the Bizhawk we've just installed. To do so, we simply have to search any GBA rom we happened to own, right click and select "Open with...", unfold the list that appears and select the bottom option "Look for another application", then browse to the Bizhawk folder and select EmuHawk.exe.

Install the APWorld

How to use an .apworld: Place the .apworld in your Archipelago/custom_worlds folder, or double-click the .apworld to do so automatically. Use ArchipelagoLauncher.exe to open the Launcher, and click on Generate Template Options to create template yamls for your custom .apworlds. Place the desired player yamls in the Players folder, and customize them as you see fit. Use ArchipelagoGenerate.exe to generate the game. Upload the generated game (in the output folder) on the website at https://archipelago.gg/uploads and create a new room. Refer to the individual game's setup guide for further instruction (usually in the pins for the game's ⁠future-game-design⁠ post or its github). The patch file should be present on the Archipelago website, but it will also be available via the generated output zip folder.

Configuring your YAML file

What is a YAML file and why do I need one?

Your YAML file contains a set of configuration options which provide the generator with information about how it should generate your game. Each player of a multiworld will provide their own YAML file. This setup allows each player to enjoy an experience customized for their taste, and different players in the same multiworld can all have different options.

Where do I get a YAML file?

When you install the apworld, you can generate a template YAML to start with. You can also use the default or expert YAMLs provided on the releases page.

Joining a MultiWorld Game

Obtain your GBA patch file

When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your data file should have a .apbn6 extension.

Double-click on your .apbn6 file to start your client and start the ROM patch process. Once the process is finished (this can take a while), the client and the emulator will be started automatically (if you associated the extension to the emulator as recommended).

You can also use the Open Patch option on the Archipelago launcher. As long as the apworld is installed correctly, the .apbn6 file should be selectable from the file prompt. This should automatically open the Bizhawk Client, along with the necessary lua script for the next step.

Connect to the Multiserver

Once both the client and the emulator are started, you must connect them. Within the emulator click on the "Tools" menu and select "Lua Console". Click the folder button or press Ctrl+O to open a Lua script.

Navigate to your Archipelago install folder and open data/lua/connector_bizhawk_generic.lua. The emulator and client will eventually connect to each other. The BizHawk Client window should indicate that it connected and recognized Mega Man Battle Network 6.

To connect the client to the multiserver simply put <address>:<port> on the textfield on top and press enter (if the server uses password, type in the bottom textfield /connect <address>:<port> [password])

Don't forget to start manipulating RNG early by shouting during generation:

JACK IN!
[Your name]!   
EXECUTE!