Pokepark Setup Guide
Required Software
- Archipelago
- Dolphin
- Any unmodified Pokepark ISO
- pokeparkrando Patcher
- Poptracker (optional)
Installation
- Install the latest version of Archipelago.
- Download
pokepark.apworldand put it in yourArchipelago/custom_worlds/folder.
Generating a Game
- Create your player options YAML file. A sample YAML is included.
- Gather the YAMLs of all players into the
Archipelago/Playersfolder. - Run the Archipelago Launcher and select Generate.
- A zip file will be created in the
Archipelago/outputfolder. Upload this to the Archipelago website to host your game.
Obtain your patch file
When you join a multiworld game, you will be asked to provide your YAML file to whoever is hosting. Once that is done, the host will provide you with either a link to download your data file, or with a zip file containing everyone's data files. Your patch file should have a .appkprk extension.
Playing a Game
- Patch your unmodified Pokepark ISO using the Pokeparkrando Patcher and the provided patch file.
- Launch the patched Pokepark ISO (which will be named after the patch file) with Dolphin.
- Start a new save slot. You should spawn in the Treehouse (Meeting Place).
- Launch the Pokepark Archipelago Client and connect to the hosted server.
Using Universal Tracker
Pokepark has full UT support, including yamlless and maps. There is one thing you need for the map integration, and that is to download the poptracker pack (starting from v1.2.1) and select it when UT/Pokepark Client asks for the pack. A compatibility list is maintained on the poptracker side.
Good to know
There is currently a workaround to display locations that are in multiple regions as checkable only in the region you can check them. The only possibility to do this in UT Maps right now is to use Events, which can only be displayed with the entrances icon.