Symphony of the Night (Recomp) setup guide
What you need
- Archipelago 0.6.0 or newer.
- SymphonyRecomp v1.1.2p or newer, set up with your US disc image (SLUS-00067) as its README describes.
- From the project's releases:
sotn_recomp.apworld(this world) andsotn-archipelago-mod.zip(the mod).
Installing
- The world (whoever generates the multiworld needs it): in the Archipelago Launcher choose Install APWorld
and pick
sotn_recomp.apworld, then restart the launcher. It can sit next to fdelduque's Symphony of the Night world; they are separate games. - The mod (each player): put
sotn-archipelago-mod.zipin SymphonyRecomp'smodsfolder (no need to unzip it; to update, replace it). Start the game, open the menu bar (F1) and check Mods: Archipelago should be listed and ticked.
Generating
In the Archipelago Launcher choose Generate Template Options and edit the "Symphony of the Night (Recomp)" file
(game: Symphony of the Night (Recomp)). Put it in the Players folder with the other players' files and run
Generate. The seed is the .zip in the output folder; host it with the Archipelago server, or upload it to
the Archipelago website to host it there.
There is no patch file for this game: the mod gets everything it needs from the server when it connects.
Playing
- Start SymphonyRecomp.
- In the menu bar (F1): Archipelago -> Connection -> enter the server (for example
archipelago.gg:38281), your slot name and the password if there is one -> Connect. From then on the mod connects by itself when the game starts. - Then start a new game or load your save. A new game waits for the connection (the seed comes from the server). A save always plays with the seed it was started with: saves of seeds you've played on this PC also work offline, and sync (checks sent, items received) as soon as you connect. Reaching the goal offline counts too: the server is told the next time you connect.
Commands such as !hint, !release or !collect can be sent from the mod's own Text client window (menu bar ->
Archipelago -> Text client), or from Archipelago's Text Client connected to the same slot.
Tracker
The mod has its own Map and Items windows (menu bar -> Archipelago). The SotN PopTracker pack works with this world too: connect it to the same server and slot.
Troubleshooting
- Archipelago isn't in the menu bar: open Mods. A red mark next to Archipelago means it failed to build; the game's console window says why.
- "InvalidGame" when connecting: the slot was generated with fdelduque's world (for BizHawk). Generate with this world instead.
- Anything else: the Log section of the Connection window (and the game's console window) shows what the mod did; include it when reporting a problem, in the project's issues.